Ensidia has downed Yogg-Saron, the final boss of Ulduar.
Mind you, they are possibly the most hardcore guild in the world at present. And they, along with every other insane guild, have yet to complete Ulduar on "hardmode". Let's just hope that it really will be a serious gear check, and that no one will even get to Algalon the Observer for a few weeks yet.
In other news, I started on the Argent Tournament today. I will try and log in each day to do the dailies and work towards not only becoming a Champion representative, but also to earn enough tokens to get both the ground and flying mounts that are available.
A Mage with a lance. Funfun. >.<
My Warlock is level 30, finally. And I will try and find time also to play my Priest a bit. I will be speccing Discipline next time I log her. I just miss healing. ^_^
Of course, I will fill the build out as I level, until it is 57/14/0. I look forward to healing heroics!
Gaiwyn of Proudmoore
Showing posts with label warlock. Show all posts
Showing posts with label warlock. Show all posts
Thursday, April 16, 2009
Monday, April 13, 2009
Scourge Chat
Lol.
Coffee with Sargeras. Who'd 'a thunk it, eh.
Warlock = level 27. O.O
People at work must think I am crazy. I was laughing so much. :o
Gaiwyn of Proudmoore
Coffee with Sargeras. Who'd 'a thunk it, eh.
Warlock = level 27. O.O
People at work must think I am crazy. I was laughing so much. :o
Gaiwyn of Proudmoore
Friday, April 10, 2009
Build 9767 - Three Talent Builds
Make that four.
Killing time at work again. Makes me wonder how many more changes will be made to various class talent trees by the time the patch goes live.
Build 9767
Discipline Priest (54/17/0)
I will probably heal with my priest at 80. I want to try out "absorption" healing, and it will be interesting to use a lot of flash heals to see how many crits I can chain.
Edit: Also, 57/14/0 may prove to be good. The extra 3% crit and reduced pushback in lieu of reduced spell damage may well be worth taking.
Affliction Warlock (54/17/0)
Still a warlock noob, so I don't know if this is even a viable heroic build. Not that I will ever have a level 80 warlock, mind you. It is just fun to play around with talents.
Enhancement Shaman (11/60/0)
Um, bring on melee? Could be interesting to build up an Enhancement set, huh.
Combat Rogue (16/55/0)
Swinging two big swords is great!
Gaiwyn of Proudmoore
Killing time at work again. Makes me wonder how many more changes will be made to various class talent trees by the time the patch goes live.
Build 9767
Discipline Priest (54/17/0)
I will probably heal with my priest at 80. I want to try out "absorption" healing, and it will be interesting to use a lot of flash heals to see how many crits I can chain.
Edit: Also, 57/14/0 may prove to be good. The extra 3% crit and reduced pushback in lieu of reduced spell damage may well be worth taking.
Affliction Warlock (54/17/0)
Still a warlock noob, so I don't know if this is even a viable heroic build. Not that I will ever have a level 80 warlock, mind you. It is just fun to play around with talents.
Enhancement Shaman (11/60/0)
Um, bring on melee? Could be interesting to build up an Enhancement set, huh.
Combat Rogue (16/55/0)
Swinging two big swords is great!
Gaiwyn of Proudmoore
Thursday, April 9, 2009
Level 20 Warlock Quest
What
the
heck.
Do you know how long it takes to run down almost the entire Barrens? Not to mention actually getting there by running through all of Darkshore and most of Ashenvale. >.>
Oh well, it's almost over. I think I'm halfway to Camp Taurajo already. Two hours later. :p
Gaiwyn of Proudmoore
the
heck.
Do you know how long it takes to run down almost the entire Barrens? Not to mention actually getting there by running through all of Darkshore and most of Ashenvale. >.>
Oh well, it's almost over. I think I'm halfway to Camp Taurajo already. Two hours later. :p
Gaiwyn of Proudmoore
Monday, April 6, 2009
3.1 Cometh
So this is what happens when you go on holiday: your blog doesn't get updated. Still, I don't really have much to say regarding anything.
3.1 is still in the works, but it should be coming pretty soon (possibly this week). A few expected changes have been postponed, such as the built-in outfitter. But dual spec is going ahead and Ulduar, with its 800+ items and 16 or so bosses, is looking really good.
I played my Warlock a little bit. She is still a lowbie (level 17) but it's fun to go back to the old world and level another toon. I guess that is one aspect of the game that keeps me playing. I don't have the time to get ten toons to 80, but I can have fun playing any class I choose at whatever level they are at.
Gaiwyn of Proudmoore
3.1 is still in the works, but it should be coming pretty soon (possibly this week). A few expected changes have been postponed, such as the built-in outfitter. But dual spec is going ahead and Ulduar, with its 800+ items and 16 or so bosses, is looking really good.
I played my Warlock a little bit. She is still a lowbie (level 17) but it's fun to go back to the old world and level another toon. I guess that is one aspect of the game that keeps me playing. I don't have the time to get ten toons to 80, but I can have fun playing any class I choose at whatever level they are at.
Gaiwyn of Proudmoore
Monday, January 12, 2009
The Fall of Naxxramas
We finished Naxxramas last night, garnering me two more pieces of loot and more achievements:
[Chestguard of the Lost Vanquisher] from The Four Horsemen (one of whom is actually a horsewoman) yielded my T7 chest: [Heroes' Frostfire Robe]. Killing them also attributed me the achievement The Military Quarter.
Sapphiron gave me both [Cowl of Winged Fear] and the achievement Sapphiron's Demise.
Killing Kel'Thuzad earned me both Kel'Thuzad's Defeat and The Fall of Naxxramas.
We went on to give Malygos a few attempts but it wasn't terribly successful. Still, experiencing him was good. You gotta start somewhere.
I rolled a Warlock the other day to use as my bank toon but thought, what the hell (pun intended), why not have a bit of fun levelling when I feel like playing something different. So now I have a toon of every class.
I also tried out Arcane before switching back to Frost.
Gaiwyn of Proudmoore
[Chestguard of the Lost Vanquisher] from The Four Horsemen (one of whom is actually a horsewoman) yielded my T7 chest: [Heroes' Frostfire Robe]. Killing them also attributed me the achievement The Military Quarter.
Sapphiron gave me both [Cowl of Winged Fear] and the achievement Sapphiron's Demise.
Killing Kel'Thuzad earned me both Kel'Thuzad's Defeat and The Fall of Naxxramas.
We went on to give Malygos a few attempts but it wasn't terribly successful. Still, experiencing him was good. You gotta start somewhere.
I rolled a Warlock the other day to use as my bank toon but thought, what the hell (pun intended), why not have a bit of fun levelling when I feel like playing something different. So now I have a toon of every class.
I also tried out Arcane before switching back to Frost.
Gaiwyn of Proudmoore
Friday, August 22, 2008
A Lich in Leipzig
Here is a link to the GameSpy interview transcript.
To summarise:
Changes to raiding
Tom Chilton: The feedback we've been getting has been overwhelmingly positive, as far as people really liking the fact that we're supporting 10- and 25-person raids.
Status of the beta
Tom Chilton: Finishing and polishing is really where we're at. The level cap will be bumped up to 80 pretty soon... We'll have Naxxramas in the hands of the players very soon. Wintergrasp will be fully playable for the players very soon.
Changes to class dynamics and new skills being added
Tom Chilton: For the Warlock, there's the demon form which is totally exciting... Knockback mechanics on various classes are exciting, like Thunder on the Shaman. The Mage's Deep Freeze should be a pretty interesting mechanic. We're trying to flesh out Arcane so that it becomes a very viable tree on its own as well...
PvP and competitiveness
Tom Chilton: Obviously we're trying something new with Wintergrasp... We're not changing the philosophy of the game itself. PvE is a huge, huge part of the game, if not the biggest part of the game.
Vehicle combat and what allowing vehicles has opened up in terms of PvP and PvE
J. Allen Brack: The team has just gone berserk with using the vehicle tech in all kinds of crazy ways. There's one quest where you drive a shredder around a field of scourge that's mobilizing. You take out guys twenty at a time, and just emulsify them...
Continuation of humour
Tom Chilton: ...we can't suppress our own sense of humor.
Death Knights -- dark and gritty
J. Allen Brack: In the case of the Death Knight, you actually start out as an agent of the Lich King. You're an evil person, you're a bad guy... you're going to complete quests that might make you a little queasy.
Further development of Warcraft lore
Tom Chilton: It feels like there's more depth to the lore in Lich King... aided by the fact that the storyline is one that's been forming since Warcraft III: The Frozen Throne... it's very rooted in traditional fantasy.
Recruit-a-friend and zerging through old content to prepare for WotLK
Tom Chilton: With Wrath of the Lich King, we're speeding up 60-70... we feel like our quest content from 70-80 is a lot stronger. Even outside the experience standpoint, we'd rather get you to the better content more quickly.
Revising old content
Tom Chilton: We did something like that [revising old content] with Duskwallow Marsh, adding new content there. We plan to do more of that.
J. Allen Brack: Heroic Scarlet Monastery and Heroic Molten Core are two of our biggest requests. Heroic Deadmines would be good too.
Gaiwyn of Proudmoore
To summarise:
Changes to raiding
Tom Chilton: The feedback we've been getting has been overwhelmingly positive, as far as people really liking the fact that we're supporting 10- and 25-person raids.
Status of the beta
Tom Chilton: Finishing and polishing is really where we're at. The level cap will be bumped up to 80 pretty soon... We'll have Naxxramas in the hands of the players very soon. Wintergrasp will be fully playable for the players very soon.
Changes to class dynamics and new skills being added
Tom Chilton: For the Warlock, there's the demon form which is totally exciting... Knockback mechanics on various classes are exciting, like Thunder on the Shaman. The Mage's Deep Freeze should be a pretty interesting mechanic. We're trying to flesh out Arcane so that it becomes a very viable tree on its own as well...
PvP and competitiveness
Tom Chilton: Obviously we're trying something new with Wintergrasp... We're not changing the philosophy of the game itself. PvE is a huge, huge part of the game, if not the biggest part of the game.
Vehicle combat and what allowing vehicles has opened up in terms of PvP and PvE
J. Allen Brack: The team has just gone berserk with using the vehicle tech in all kinds of crazy ways. There's one quest where you drive a shredder around a field of scourge that's mobilizing. You take out guys twenty at a time, and just emulsify them...
Continuation of humour
Tom Chilton: ...we can't suppress our own sense of humor.
Death Knights -- dark and gritty
J. Allen Brack: In the case of the Death Knight, you actually start out as an agent of the Lich King. You're an evil person, you're a bad guy... you're going to complete quests that might make you a little queasy.
Further development of Warcraft lore
Tom Chilton: It feels like there's more depth to the lore in Lich King... aided by the fact that the storyline is one that's been forming since Warcraft III: The Frozen Throne... it's very rooted in traditional fantasy.
Recruit-a-friend and zerging through old content to prepare for WotLK
Tom Chilton: With Wrath of the Lich King, we're speeding up 60-70... we feel like our quest content from 70-80 is a lot stronger. Even outside the experience standpoint, we'd rather get you to the better content more quickly.
Revising old content
Tom Chilton: We did something like that [revising old content] with Duskwallow Marsh, adding new content there. We plan to do more of that.
J. Allen Brack: Heroic Scarlet Monastery and Heroic Molten Core are two of our biggest requests. Heroic Deadmines would be good too.
Gaiwyn of Proudmoore
Labels:
deadmines,
death knight,
duskwallow marsh,
gamespy,
lake wintergrasp,
lore,
mage,
molten core,
naxxramas,
pve,
pvp,
raids,
scarlet monastery,
shaman,
warlock,
wotlk
Wednesday, August 13, 2008
More Blue Posts
I really wish I could play. Hopefully I will have enough money this weekend to buy my laptop. :/
Here are a few more blue posts from the last 24 hours:
Death Knights
Disease Damage
Tanking
Necrosis
Auras
Attack Power
Warlocks
Affliction
Imp's Firebolt nerf
Haunt hotfixed
DPS vs Utility
Shaman
EotS
Static Shock
Priests
VT nerf and Raid-wide VT
Mages
DPS vs Utility (same as above)
Hunters
Changes to pet focus costs.
Remember to check the skills and talents for classes. Current beta build is 8770.
Remember the spell pushback changes? Well, talents that affect spell interrupt and pushback will be evaluated and adjusted. Source.
Buffs / debuffs and raid composition. Read: Oomkin vs. DK.
Gaiwyn of Proudmoore
Here are a few more blue posts from the last 24 hours:
Death Knights
Disease Damage
Tanking
Necrosis
Auras
Attack Power
Warlocks
Affliction
Imp's Firebolt nerf
Haunt hotfixed
DPS vs Utility
Shaman
EotS
Static Shock
Priests
VT nerf and Raid-wide VT
Mages
DPS vs Utility (same as above)
Hunters
Changes to pet focus costs.
Remember to check the skills and talents for classes. Current beta build is 8770.
Remember the spell pushback changes? Well, talents that affect spell interrupt and pushback will be evaluated and adjusted. Source.
Buffs / debuffs and raid composition. Read: Oomkin vs. DK.
Gaiwyn of Proudmoore
Labels:
affliction,
attack power,
aura,
buffs,
death knight,
debuffs,
disease,
dps,
eots,
haunt,
mage,
priest,
shaman,
skills,
spells,
static shock,
talents,
utility,
vampiric touch,
warlock
Monday, August 11, 2008
The Beta Rolls On
There were a lot of beta changes over the weekend. More blacksmith craftable weapons and armours have been released; Lake Wintergrasp (PvP zone) was made available; Mages, Warriors, Rogues, Shaman, Druids, and Warlocks all had their talents updated; Naxxramas tokens can be used to purchase a healer shield and a tank shield; many new class glyphs for the inscription profession have been released.
I still yearn for a laptop to hook myself back into playing, grarghhh. :o
Gaiwyn of Proudmoore
I still yearn for a laptop to hook myself back into playing, grarghhh. :o
Gaiwyn of Proudmoore
Subscribe to:
Posts (Atom)