Hatchlings Making a Comeback
It's official: Razzashi Hatchlings will not be a money-maker in Cataclysm. So the question is: do I try and sell mine now at 5k gold a-piece, or do I wait and see just how difficult and rare they become when re-introduced to the game post-4.0.3a?
Either way, the only thing I've lost is the couple of hours it took me to farm them myself. Thankfully, I didn't pay a large sum of gold in the hope that their value would skyrocket. And if it comes down to it, I can learn the pet myself on a couple of toons. :)
Saronite Shuffle
On another note, I've heard that it may still be profitable to prospect Saronite Ore, grab cheap Eternal Earth (people dumping their stock) and use that with the green gems you prospected to make items for either vendoring (if profitable), selling at the AH (if the supply is not too high) and disenchanting.
Northrend enchanting mats should rise in price in the expansion, so that isn't a bad way to go. Just work out if you can get stacks of ore cheaply enough and it could be a good market to dabble in.
Glyphs and Inks
Just this morning I got a pretty insane deal: about 20 stacks of Adder's Tongue for 14g per stack! I have been buying as many herbs as I can get my hands on (at less than 24g per stack), and crafting as many glyphs as I can from the milled pigments and resulting ink - a huge task in itself.
Dumping the Snowfall Ink is a huge problem, as they keep getting returned to my mailbox after trying to auction them off. It seems that there is too much on the market and just not enough people wanting to make and hand in Darkmoon cards. If it comes down to it, I could always just vendor them. :x
I have filled up more than a guild bank tab so far with stacks of 5-10 glyphs each and have stockpiled 3-4 stacks of lower level inks (for crafting into glyphs or even reselling post-patch). My plan is to get at least 10 of each of some of the popular glyphs as well as 8 stacks of each of the six glyph inks before patch 4.0.3a. If I can sell all 10 of about 20 glyphs per class, covering 6/10 classes, at 45g each, I will make 54k gold. Having spent around 20k on herbs to make the glyphs, that's over 200% profit.
It has been a lot of work, but the more I tried to prepare, the more I found myself making. It's too hard to balance everything, so my piece of advice today is to just do what you can do and not worry about trying to meet crazy goals. I may be taking too much on my plate, and I am definitely putting a lot more effort into Inscription than anything else. But this opportunity to take advantage of selling so many glyphs will not roll round again any time soon, and that is something I keep in the back of my mind as I continuously press that mill button.
Here's hoping that I can spread myself out more after Glyphmas II passes; just not too thinly. :)
Peace.
Gaiwyn of Proudmoore
Showing posts with label glyphs. Show all posts
Showing posts with label glyphs. Show all posts
Monday, November 15, 2010
Hatchling a Plan
Labels:
enchanting,
glyphs,
gold-making,
inscription,
jewelcrafting,
pets,
saronite
Thursday, September 2, 2010
Beta Theta Data
There is some cool stuff on the beta servers right now.
The new glyph interface is active, although a lot of new glyphs are still under development:

Worgen can now customise both their Worgen and Human forms:


The Dark Phoenix mount is acquired through a guild achievement that requires completion of the first three raid achievements:

A few tidbits:
A lot more has happened over the last couple of months. For some decent beta footage, check out the videos from TotalHalibut, aka Total Biscuit of Cynical Brit fame. He recently released one of a Stonecore dungeon run, and with the level cap now 85, expect end-game instance videos some time before the end of the beta:
Totalhobnob Stonecore run
Peace.
Gaiwyn of Proudmoore
The new glyph interface is active, although a lot of new glyphs are still under development:

Cataclysm Glyph UI
Worgen can now customise both their Worgen and Human forms:

Worgen customisation screen - Worgen form

Worgen customisation screen - Human form
The Dark Phoenix mount is acquired through a guild achievement that requires completion of the first three raid achievements:

Dark Phoenix a guild achievement
A few tidbits:
- The vanilla raid instance Zul'Gurub is being removed (Source).
- Possibly due to popular demand or simply just efficient development, the heroic versions of Shadowfang Keep and Deadmines will now be released with the expansion, rather than in a later patch (Source).
- The patch notes have been updated for the newest beta build (12857: Source), and the level cap has been raised to 85 (Source), with Uldum and Twilight Highlands now accessible for testing.
A lot more has happened over the last couple of months. For some decent beta footage, check out the videos from TotalHalibut, aka Total Biscuit of Cynical Brit fame. He recently released one of a Stonecore dungeon run, and with the level cap now 85, expect end-game instance videos some time before the end of the beta:
Totalhobnob Stonecore run
Peace.
Gaiwyn of Proudmoore
Thursday, March 19, 2009
PTR Build 9704
Glyph changes, spell changes, v. 9704 talent build, and stats and set bonuses of Tier 8!
Check Bobouille's post for the lowdown on all of it.
The Mage Tier 8 4-piece bonus seems pretty lame. It would be nicer if it automatically cast again whatever spell you did on the proc. Take, for example, Brain Freeze (seeing as I am a Frost mage). If it procs, I will cast a free, instant Fireball. I would then have the time of a GCD to register whether Brain Freeze was consumed or if my bonus procced and it is still up. With all that goes on in raids, someone will probably have to make a mod that gives you a warning when your proc is not consumed; otherwise you are unlikely to react in time and will start casting your next Frostbolt -- which has a chance of proccing Brain Freeze again, and therefore you could be wasting your bonus.
I will never have Tier 8 gear, so this won't affect me either way, anyway.
Perhaps we will just have to wait and see how these bonuses pan out once the top guilds have geared up with Tier 8. The Death Knight ones look nice, at least. ;)
Gaiwyn of Proudmoore
Check Bobouille's post for the lowdown on all of it.
The Mage Tier 8 4-piece bonus seems pretty lame. It would be nicer if it automatically cast again whatever spell you did on the proc. Take, for example, Brain Freeze (seeing as I am a Frost mage). If it procs, I will cast a free, instant Fireball. I would then have the time of a GCD to register whether Brain Freeze was consumed or if my bonus procced and it is still up. With all that goes on in raids, someone will probably have to make a mod that gives you a warning when your proc is not consumed; otherwise you are unlikely to react in time and will start casting your next Frostbolt -- which has a chance of proccing Brain Freeze again, and therefore you could be wasting your bonus.
I will never have Tier 8 gear, so this won't affect me either way, anyway.
Perhaps we will just have to wait and see how these bonuses pan out once the top guilds have geared up with Tier 8. The Death Knight ones look nice, at least. ;)
Gaiwyn of Proudmoore
Tuesday, October 14, 2008
Exciting Pre-Expansion Changes
Patch 3.0.2 goes live tonight. The servers have been down for a while already and will continue to be down until everything is completed tomorrow. I'm going to be restless all day as I wait to finish work. I'm excited about these pre-expansion changes!
Here's a summary of what is being changed and added:
Go ahead and check everything out if you haven't already. This is a huge patch with many playstyle-affecting changes. Everyone's toons will have to be re-treed tomorrow; and there will be a lot to take in.
I was going to wait to roll my Death Knight before picking up Inscription, but people are likely to charge exorbitant prices for everything. At least we have another month to hoard our gold in preparation for levelling to 80.
Gaiwyn of Proudmoore
Here's a summary of what is being changed and added:
- You can no longer get bear mounts from ZA
- Hand of A'dal and Champion of the Naaru titles are no longer obtainable
- The Onyxia attunement and Atiesh questlines have been removed
- Naxxramas has been shifted to Northrend and will not be accessible until the expansion goes live
- Barber shops are available in major faction cities
- Graphics have been updated, including the new shadow engine
- Stormwind Harbor is available but ships don't yet go to Northrend
- Mounts and vanity pets are now trainable and will go into your Pet tab when learned
- The entrance to Caverns of Time: Stratholme has been added, though you cannot zone into the instance
- Badges of Justice, Marks of Honor, etc are now Tokens
- The in-game events calendar has been added
- Achievements should be live -- check Wowhead for a complete list
- Healing and Spell Damage stats have been combined into the new Spellpower stat -- this includes school specific damage (nature, fire, frost etc)
- A lot of armour and items have been changed to reflect the new game mechanics
- Buffs, debuffs and auras are all now raid-wide
- TBC raid monsters have had a 30% health reduction
- New talent trees for all classes
- Introduction of the Inscription profession: scrolls, vellum and class glyphs
- Two new arenas: Dalaran Arena and The Ring of Valor
- Honor-purchased gems are no longer BoP or unique-equipped, so can be sold on the AH
Go ahead and check everything out if you haven't already. This is a huge patch with many playstyle-affecting changes. Everyone's toons will have to be re-treed tomorrow; and there will be a lot to take in.
I was going to wait to roll my Death Knight before picking up Inscription, but people are likely to charge exorbitant prices for everything. At least we have another month to hoard our gold in preparation for levelling to 80.
Gaiwyn of Proudmoore
Labels:
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buffs,
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zul'aman
Saturday, October 4, 2008
Build 9038
The classes continue to be tweaked as we draw ever closer to the release of the expansion. And the dilemma of getting my hands on a copy still plagues me. It will be disappointing if I can't pre-order locally and have to get a copy sent over from NZ.
Anyway, the latest release sees a handful of changes to skills and glyphs across the board. Head over to MMO-Champion for a summary of what this patch entails.
Recently, I have not played my warrior much. However, my druid reached exalted with Shattered Sun Offensive and I have been doing dailies with my rogue.
When 3.0 is released, I intend to do some oldschool content on my mage to aim towards some of the achievements before being able to level past 70. I am currently grinding Wintersaber Trainer rep.
Gaiwyn of Proudmoore
Anyway, the latest release sees a handful of changes to skills and glyphs across the board. Head over to MMO-Champion for a summary of what this patch entails.
Recently, I have not played my warrior much. However, my druid reached exalted with Shattered Sun Offensive and I have been doing dailies with my rogue.
When 3.0 is released, I intend to do some oldschool content on my mage to aim towards some of the achievements before being able to level past 70. I am currently grinding Wintersaber Trainer rep.
Gaiwyn of Proudmoore
Labels:
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druid,
glyphs,
mage,
rogue,
shattered sun,
skills,
warrior,
wintersaber,
wotlk
Sunday, September 28, 2008
Glyphs Continued
I decided to post a few glyphs that interest me for each class. Bearing in mind that you can only have three major and three minor glyphs active at any one time, there may be the occasion where you choose to swap glyphs out, as some are very situational. I'm sure that the cost of major glyphs will help to determine just how often you swap them out (ie. replace them) at any given time.
Death Knight
Major Glyphs of interest
Glyph of Death Strike
Glyph of Obliterate
Glyph of Rune Tap
Glyph of the Ghoul
Glyph of Vampiric Blood
Minor Glyphs of interest
Glyph of Death's Embrace
Glyph of Raise Dead
Druid
Major Glyphs of interest
Glyph of Mangle
Glyph of Rake
Glyph of Rip
Glyph of Shred
Minor Glyphs of interest
Glyph of Aquatic Form
Glyph of Dash
Glyph of Thorns
Glyph of Unburdened Rebirth
Hunter
Major Glyphs of interest
Glyph of Aimed Shot
Glyph of Arcane Shot
Glyph of Aspect of the Viper
Glyph of Freezing Trap
Glyph of Hunter's Mark
Glyph of Multi-Shot
Glyph of Rapid Fire
Glyph of Steady Shot
Glyph of Trueshot Aura
Glyph of Volley
Minor Glyphs of interest
Glyph of Feign Death
Glyph of Mend Pet
Glyph of Scare Beast
Mage
Major Glyphs of interest
Glyph of Arcane Explosion
Glyph of Evocation
Glyph of Fireball
Glyph of Improved Scorch
Glyph of Mana Gem
Glyph of Polymorph
Minor Glyphs of interest
Glyph of Slow Fall
Glyph of the Bear Cub
Glyph of the Penguin
Paladin
Major Glyphs of interest
Glyph of Avenger's Shield
Glyph of Consecration
Glyph of Righteous Defense
Minor Glyphs of interest
Glyph of Lay on Hands
Glyph of Sense Undead
Glyph of the Warhorse
Priest
Major Glyphs of interest
Glyph of Fade
Glyph of Flash Heal
Glyph of Power Word: Shield
Glyph of Prayer of Healing
Glyph of Renew
Glyph of Spirit of Redemption
Minor Glyphs of interest
Glyph of Fading
Glyph of Levitate
Glyph of Shadow Protection
Yes, I decided to continue playing my priest as holy. I may yet level as shadow, but I enjoy healing too much to switch to shadow full time at 80. Besides, it is harder to play PvE shadow than it is to heal -- too many DoTs to keep track of. :o
Rogue
Major Glyphs of interest
Glyph of Evasion
Glyph of Hemorrhage
Glyph of Preparation
Glyph of Sap
Glyph of Sprint
Minor Glyphs of interest
Glyph of Blurred Speed
Glyph of Safe Fall
Glyph of Vanish
Shaman
Major Glyphs of interest
Glyph of Chain Lightning
Glyph of Flame Shock
Glyph of Lightning Bolt
Minor Glyphs of interest
Glyph of Water Breathing
Glyph of Water Mastery
Glyph of Water Walking
Warrior
Major Glyphs of interest
Glyph of Bloodthirst
Glyph of Execution
Glyph of Sweeping Strikes
Glyph of Victory Rush
Minor Glyphs of interest
Glyph of Battle
Glyph of Bloodrage
Glyph of Charge
Glyph of Enduring Victory
Gaiwyn of Proudmoore
Death Knight
Major Glyphs of interest
Glyph of Death Strike
Glyph of Obliterate
Glyph of Rune Tap
Glyph of the Ghoul
Glyph of Vampiric Blood
Minor Glyphs of interest
Glyph of Death's Embrace
Glyph of Raise Dead
Druid
Major Glyphs of interest
Glyph of Mangle
Glyph of Rake
Glyph of Rip
Glyph of Shred
Minor Glyphs of interest
Glyph of Aquatic Form
Glyph of Dash
Glyph of Thorns
Glyph of Unburdened Rebirth
Hunter
Major Glyphs of interest
Glyph of Aimed Shot
Glyph of Arcane Shot
Glyph of Aspect of the Viper
Glyph of Freezing Trap
Glyph of Hunter's Mark
Glyph of Multi-Shot
Glyph of Rapid Fire
Glyph of Steady Shot
Glyph of Trueshot Aura
Glyph of Volley
Minor Glyphs of interest
Glyph of Feign Death
Glyph of Mend Pet
Glyph of Scare Beast
Mage
Major Glyphs of interest
Glyph of Arcane Explosion
Glyph of Evocation
Glyph of Fireball
Glyph of Improved Scorch
Glyph of Mana Gem
Glyph of Polymorph
Minor Glyphs of interest
Glyph of Slow Fall
Glyph of the Bear Cub
Glyph of the Penguin
Paladin
Major Glyphs of interest
Glyph of Avenger's Shield
Glyph of Consecration
Glyph of Righteous Defense
Minor Glyphs of interest
Glyph of Lay on Hands
Glyph of Sense Undead
Glyph of the Warhorse
Priest
Major Glyphs of interest
Glyph of Fade
Glyph of Flash Heal
Glyph of Power Word: Shield
Glyph of Prayer of Healing
Glyph of Renew
Glyph of Spirit of Redemption
Minor Glyphs of interest
Glyph of Fading
Glyph of Levitate
Glyph of Shadow Protection
Yes, I decided to continue playing my priest as holy. I may yet level as shadow, but I enjoy healing too much to switch to shadow full time at 80. Besides, it is harder to play PvE shadow than it is to heal -- too many DoTs to keep track of. :o
Rogue
Major Glyphs of interest
Glyph of Evasion
Glyph of Hemorrhage
Glyph of Preparation
Glyph of Sap
Glyph of Sprint
Minor Glyphs of interest
Glyph of Blurred Speed
Glyph of Safe Fall
Glyph of Vanish
Shaman
Major Glyphs of interest
Glyph of Chain Lightning
Glyph of Flame Shock
Glyph of Lightning Bolt
Minor Glyphs of interest
Glyph of Water Breathing
Glyph of Water Mastery
Glyph of Water Walking
Warrior
Major Glyphs of interest
Glyph of Bloodthirst
Glyph of Execution
Glyph of Sweeping Strikes
Glyph of Victory Rush
Minor Glyphs of interest
Glyph of Battle
Glyph of Bloodrage
Glyph of Charge
Glyph of Enduring Victory
Gaiwyn of Proudmoore
Saturday, September 27, 2008
Higher, Oh! Glyph
I did a quick search around the place and couldn't find much information about Glyphs, which are crafted through the new profession, Inscription, and alter spells and skills in some way. So here is my self-gathered information from beta.
Your character has three major and three minor glyph slots. There is a tab in your Spellbook which switches to your glyphs. To equip a glyph, you must be near a Lexicon of Power. Just ask a guard in any city where you can find one. The one in Ironforge is in Thistlefuzz Arcanery, floating above the table on the first floor.
When you click your glyph to apply it, the Spellbook opens automatically to the glyph tab and the appropriate glyph slots begin pulsing -- ie. if you click a major glyph, the three major glyph slots will pulse.
To apply the glyph, just click on the appropriate glyph slot. You will cast for about three seconds to apply it, then the grid will light up and the new glyph will appear. You can Shift Right Click to remove any glyph. Once removed, you will have to buy a new glyph to replace it because the glyphs themselves are consumed upon application.
My recommendation is to choose wisely what glyphs you wish to use, unless you are an inscriber and can craft your own. I have no idea what any given glyph will sell for when the expansion goes live, but because they are consumable, they shouldn't be too expensive -- at least after the initial boom in the market dies down and prices normalise.
It's also great that you can essentially have six glyphs equipped at any given time (seven, if you are an inscriber). This allows for great flexibility in the dynamics of any class!
I think that glyphs will affect how people spec -- at least, to a degree. I know that the Glyph of Fireball is going to be a priority choice for me, considering the advantage of proccing Hot Streak. Losing Fireball's bonus DoT is no big deal in the face of gaining more chance to proc Hot Streak and throw out a Pyroblast, which with World in Flames has a greater chance of critting in itself and throwing up a bigger DoT than Fireball ever could. That, plus you have more chance of getting an Ignite, which in itself makes this glyph very worthwhile. XD
Two final things of note: you cannot equip the same glyph in two sockets -- you will get an error message telling you that it is already equipped; also, tooltips are updated to reflect the changes to skills and spells, so there is no confusion as to the effect that each glyph has.
I look forward to this addition to the game. Polar Bear Cubs are so cute!
Gaiwyn of Proudmoore
Your character has three major and three minor glyph slots. There is a tab in your Spellbook which switches to your glyphs. To equip a glyph, you must be near a Lexicon of Power. Just ask a guard in any city where you can find one. The one in Ironforge is in Thistlefuzz Arcanery, floating above the table on the first floor.
When you click your glyph to apply it, the Spellbook opens automatically to the glyph tab and the appropriate glyph slots begin pulsing -- ie. if you click a major glyph, the three major glyph slots will pulse.
To apply the glyph, just click on the appropriate glyph slot. You will cast for about three seconds to apply it, then the grid will light up and the new glyph will appear. You can Shift Right Click to remove any glyph. Once removed, you will have to buy a new glyph to replace it because the glyphs themselves are consumed upon application.
My recommendation is to choose wisely what glyphs you wish to use, unless you are an inscriber and can craft your own. I have no idea what any given glyph will sell for when the expansion goes live, but because they are consumable, they shouldn't be too expensive -- at least after the initial boom in the market dies down and prices normalise.
It's also great that you can essentially have six glyphs equipped at any given time (seven, if you are an inscriber). This allows for great flexibility in the dynamics of any class!
I think that glyphs will affect how people spec -- at least, to a degree. I know that the Glyph of Fireball is going to be a priority choice for me, considering the advantage of proccing Hot Streak. Losing Fireball's bonus DoT is no big deal in the face of gaining more chance to proc Hot Streak and throw out a Pyroblast, which with World in Flames has a greater chance of critting in itself and throwing up a bigger DoT than Fireball ever could. That, plus you have more chance of getting an Ignite, which in itself makes this glyph very worthwhile. XD
Two final things of note: you cannot equip the same glyph in two sockets -- you will get an error message telling you that it is already equipped; also, tooltips are updated to reflect the changes to skills and spells, so there is no confusion as to the effect that each glyph has.
I look forward to this addition to the game. Polar Bear Cubs are so cute!
Gaiwyn of Proudmoore
Friday, August 22, 2008
Beta Build 8820
It's here! The latest beta update. Changes to skills and talents. More class glyphs.
PvP Items
WotLK Arena Weapons Page 1 | Page 2 | Page 3
WotLK PVP Necklaces | Rings | Cloaks | Trinkets
Lake Wintergrasp PvP Vendors
Epic Armor
Epic Belt/Boots - 24 800 Honor
Epic Bracers - 15 800 Honor
Epic Necklace - 19 000 Honor
Epic Cloak - 19 000 Honor
Epic Trinket - 24 800 Honor
Epic Rings - 19 000 Honor
Rare Armor Sets
Rare Chest - 6000 Honor
Rare Helm - 6000 Honor
Rare Shoulders - 4800 Honor
Rare Gloves - 3600 Honor
Rare Pants - 6000 Honor
Weapons
Off-hand items - 3600 Honor
Main-Hand (Healer Mace) - 10 000 Honor
Main-Hand (Melee) - 8400 Honor
Two Hands - 12 000 Honor
Ranged Weapon (Hunters) - 12 000 Honor
Throwing Weapons / Wands - 3200 Honor
Shields - 6000 Honor
Relics - 3200 Honor
New Professions Recipes
Engineering
Blacksmithing
Jewelcrafting
Level cap raised to 80 and new instances unlocked! Source.
Gaiwyn of Proudmoore
PvP Items
WotLK Arena Weapons Page 1 | Page 2 | Page 3
WotLK PVP Necklaces | Rings | Cloaks | Trinkets
Lake Wintergrasp PvP Vendors
Epic Armor
Epic Belt/Boots - 24 800 Honor
Epic Bracers - 15 800 Honor
Epic Necklace - 19 000 Honor
Epic Cloak - 19 000 Honor
Epic Trinket - 24 800 Honor
Epic Rings - 19 000 Honor
Rare Armor Sets
Rare Chest - 6000 Honor
Rare Helm - 6000 Honor
Rare Shoulders - 4800 Honor
Rare Gloves - 3600 Honor
Rare Pants - 6000 Honor
Weapons
Off-hand items - 3600 Honor
Main-Hand (Healer Mace) - 10 000 Honor
Main-Hand (Melee) - 8400 Honor
Two Hands - 12 000 Honor
Ranged Weapon (Hunters) - 12 000 Honor
Throwing Weapons / Wands - 3200 Honor
Shields - 6000 Honor
Relics - 3200 Honor
New Professions Recipes
Engineering
Blacksmithing
Jewelcrafting
Level cap raised to 80 and new instances unlocked! Source.
Gaiwyn of Proudmoore
Labels:
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blacksmithing,
cloaks,
engineering,
epic,
glyphs,
instances,
jewelcrafting,
lake wintergrasp,
necklaces,
pvp,
rare,
rings,
skills,
talents,
trinkets,
weapons
Monday, August 11, 2008
The Beta Rolls On
There were a lot of beta changes over the weekend. More blacksmith craftable weapons and armours have been released; Lake Wintergrasp (PvP zone) was made available; Mages, Warriors, Rogues, Shaman, Druids, and Warlocks all had their talents updated; Naxxramas tokens can be used to purchase a healer shield and a tank shield; many new class glyphs for the inscription profession have been released.
I still yearn for a laptop to hook myself back into playing, grarghhh. :o
Gaiwyn of Proudmoore
I still yearn for a laptop to hook myself back into playing, grarghhh. :o
Gaiwyn of Proudmoore
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