With 4.3 on the PTR, it isn't long until we get the final heroics, raid and features for the current iteration of the game.
With the patch comes three heroics: End Time, Well of Eternity, and Hour of Twilight.
The final of the three instances segues directly into the last raid of Cataclysm, Dragon Soul. But how will Deathwing meet his demise? Even with the Dragon Soul to weaken his armour, help of the Dragon Aspects and Thrall, and the might of a cadre of heroes, he who was once Neltharion the Earth-Warder is nigh on immortal, having transformed into something far greater than a black dragon. Now consumed by the hatred and even the powers of the old gods of Azeroth, Deathwing and his sprouting tentacles will have to be weakened to the point of defeat and then permanently imprisoned far beneath the world, much as the Titans once imprisoned the old gods.
I speculate that Alexstrasza, because of her history with Neltharion and more recently his incarnation as Deathwing, will land the final, incapacitating blow, allowing the other aspects to deal with Catacylsm's big bad guy once and for all. However that will be.
Along with the new instances and the final raid come various features: a cross-realm raid finder, void storage, and transmogrification being the most prominent of additions and changes to the game. There are some very cool weapons and pieces of armour out there to discover. Some will take a bit of work to acquire, while others will be nigh on impossible to attain.
I put together a set for my mage. It will take a bit of work to gather all of the necessary pieces. Following is just one option:
Items used:
Chief Architect's Monocle - Fineous Darkvire, Blackrock Depths [Acquired]
Mantle of the Elven Kings - Trash drop, The Eye
Shadow of Dread - Nefarian, Blackwing Descent
Firehawk Robes - 2,200 Valor Points.
Firehawk Gloves - 1,650 Valor Points.
Embereye Belt - Naresir Stormfury, Firelands and Mount Hyjal
Boots of the Black Flame - Tailoring
Red Sword of Courage - King Ymiron, Utgarde Pinnacle
Igniter Rod - Ignis the Furnace Master, Ulduar
Peace.
Gaiwyn of Proudmoore
Showing posts with label instances. Show all posts
Showing posts with label instances. Show all posts
Tuesday, October 4, 2011
Wednesday, June 29, 2011
4.2 is Live
And boy is there a lot of stuff.
Of course, as usual I am writing this from the office. Which means I can't log in and check out any of the new content (and server crashes, no doubt). There is a lot of stuff in this patch, as has been talked about around the community for the last couple of months.
The biggest question is: what ninja "fixes" did Blizzard slip in under the radar?
The most exciting addition is (for me, at least): the Molten Front daily quest hub. I simply cannot wait to head to Hyjal and start that epic journey.
Yesterday, our little one was sick. My wife looked after her in the morning and I went home just before lunchtime to look after her for the afternoon. Once she was asleep for her afternoon nap, it was a great opportunity to do a heroic. :)
The random heroic it gave me was Halls of Origination. Aside from a mouthy healer (obviously emboldened by the presence of two guildies), it was a good run. I just felt sorry for the two tanks we went through who got the short end of a temperamental treehugger's branch.
Surprisingly, I got Faster Than the Speed of Light, my first HoO achievement. I have hardly any achievements towards the meta, but so far I haven't actually tried to get any. It sure would be nice to be able to coincide with guildies to knock off a whole lot of those heroic achievements towards getting my drake!
Just before getting into the heroic, I finished Uldum, getting Brann's quest to meet him inside the very instance I later had selected for me. Which meant that I was also able to complete that quest chain too!
To top it all off, the 70 Valor Points that I got from the random pushed me to 1,000. Exactly 1,000. My Justice Points also shot up to about 3,400. Since with 4.2 they converted Valor to Justice to a cap of 4,000, before the end of the day I had to decide what to do with an extra 400 points. At first I considered getting the 346 caster helm, but then realised it was a complete waste of points. Then, I considered getting the PvP wand through conversion. But that too seemed like a bit of a waste since I don't currently PvP.
I actually settled for a Conquest Points conversion twice over, swapping out 500 VP for 500 CP, which in turn would have been converted to mere HP overnight. 500 "free" Honor Points is better than nothing. And when I can finally log into the game I will have 3,900 JP waiting for me to spend on my first 359 pieces (I'm thinking Melodious Slippers and Firelord's Robes)!
All in all, the time I had yesterday to play felt both very timely and very rewarding.
Next stop: continued Tol Barad dailies for the grind to Exalted, continued Vashj'ir questing to complete that zone (or those three zones, really), and a slow drive into the brand-spanking new and seriously awesome Molten Front to unlock all that new content and experience the whole Firelord and fire elemental plane storyline (minus the awesome-looking raid).
Who knows: perhaps I will have the chance to experience the original Cataclysm raid content a bit more, now that it has been nerfed. Not that it's such a big deal for me to see it, but if the opportunity arises, why not?
Here's to enjoying new content!
Peace.
Gaiwyn of Proudmoore
Of course, as usual I am writing this from the office. Which means I can't log in and check out any of the new content (and server crashes, no doubt). There is a lot of stuff in this patch, as has been talked about around the community for the last couple of months.
The biggest question is: what ninja "fixes" did Blizzard slip in under the radar?
The most exciting addition is (for me, at least): the Molten Front daily quest hub. I simply cannot wait to head to Hyjal and start that epic journey.
Yesterday, our little one was sick. My wife looked after her in the morning and I went home just before lunchtime to look after her for the afternoon. Once she was asleep for her afternoon nap, it was a great opportunity to do a heroic. :)
The random heroic it gave me was Halls of Origination. Aside from a mouthy healer (obviously emboldened by the presence of two guildies), it was a good run. I just felt sorry for the two tanks we went through who got the short end of a temperamental treehugger's branch.
Surprisingly, I got Faster Than the Speed of Light, my first HoO achievement. I have hardly any achievements towards the meta, but so far I haven't actually tried to get any. It sure would be nice to be able to coincide with guildies to knock off a whole lot of those heroic achievements towards getting my drake!
Just before getting into the heroic, I finished Uldum, getting Brann's quest to meet him inside the very instance I later had selected for me. Which meant that I was also able to complete that quest chain too!
To top it all off, the 70 Valor Points that I got from the random pushed me to 1,000. Exactly 1,000. My Justice Points also shot up to about 3,400. Since with 4.2 they converted Valor to Justice to a cap of 4,000, before the end of the day I had to decide what to do with an extra 400 points. At first I considered getting the 346 caster helm, but then realised it was a complete waste of points. Then, I considered getting the PvP wand through conversion. But that too seemed like a bit of a waste since I don't currently PvP.
I actually settled for a Conquest Points conversion twice over, swapping out 500 VP for 500 CP, which in turn would have been converted to mere HP overnight. 500 "free" Honor Points is better than nothing. And when I can finally log into the game I will have 3,900 JP waiting for me to spend on my first 359 pieces (I'm thinking Melodious Slippers and Firelord's Robes)!
All in all, the time I had yesterday to play felt both very timely and very rewarding.
Next stop: continued Tol Barad dailies for the grind to Exalted, continued Vashj'ir questing to complete that zone (or those three zones, really), and a slow drive into the brand-spanking new and seriously awesome Molten Front to unlock all that new content and experience the whole Firelord and fire elemental plane storyline (minus the awesome-looking raid).
Who knows: perhaps I will have the chance to experience the original Cataclysm raid content a bit more, now that it has been nerfed. Not that it's such a big deal for me to see it, but if the opportunity arises, why not?
Here's to enjoying new content!
Peace.
Gaiwyn of Proudmoore
Labels:
achievements,
conquest points,
heroics,
honor points,
instances,
justice points,
quests,
uldum,
valor points
Tuesday, May 24, 2011
Gold Halved?! Stockpiling for 4.2
Hello infrequent visitors. It often feels like I am writing to myself when I post entries here. Promoting yourself in the blogosphere takes commitment, tenacity and determination. Even an attitude change is enough to increase traffic. But this blog is simply my little writing outlet, entwined with my passion for the number one subscription MMO a world that has been a part of my life for the past six years, and counting.
Whether one person or 200 people read any given entry, I will continue to write and express my own experiences and thoughts surrounding our beloved and ever-changing and maturing World of Warcraft. I'm just content with putting into words what is going through my mind and my gaming life at this moment. Promotion can be reserved for traffic-hungry bloggers within the community. :)
Now that that little spiel is out of the way, let's wax WoW, shall we? Shine on, shine off.
My gold reserves have been halved. I spent almost 35,000 of 70,000 gold! Perhaps "spent" is the wrong term. I invested a large sum of money into various areas for a predicted return. ROI may be 90%; it may be 200%; but whatever the outcome, just the thrill of spending what is to me so much gold makes the whole endeavour worthwhile.
I stepped out of my comfort zone in a much bigger way than at the end of Wrath. Back then, I kicked off my gold-making dabbling with a stroke of luck. And since I play casually and have taken a couple of breaks from playing since Cataclysm hit, I haven't really put much effort into utilising much of what is at my fingertips in order to increase my bankroll.
With 4.2 on the horizon, I decided to change this. I must rein myself in to prevent obsession which also means following my own advice of not comparing my own experience and goblinning with others in the community. But I have taken some risks and have been preparing myself to try and turn my recent investments into profit.
Let's take a look, shall we?
Truegold
JMTC has been a big help, once again. I had already determined to stockpile Truegold, after having realised that there are new craftables coming in 4.2 that require 8x Truegold each. I had just started buying up Volatiles and transmuting a bar a day, when I read the blog entry about stockpiling the stuff. That was when I decided to just buy as much as I could while also transmuting once a day. So far, I have bought around 45 bars off the AH at under 500g each (the cheapest was around 465g, but that is rare). 495 x 45 is around 22k gold spent. On Truegold purchases alone. The Volatiles also put quite a dent in my funds. But at least I am somewhat stocked up on those, too!
Expected ROI is 200% for these. No one can say for certain just how long after the patch hits until blacksmiths will be in desperate need of bulk Truegold; or whether there will be quite so much of an increase in value. One thing is certain, though: there will be profit.
Pristine Hides
Another JMTC blog entry put me onto this (thanks, Mageshadow! And thank you to the anonymous commenter who pointed it out in the first place!). It was actually something I missed. I had considered trying to stock up on Dreamcloth, because I know that just as Truegold is going to suddenly be in great demand for blacksmiths in 4.2, so too is Dreamcloth going to suddenly be in great demand for tailors! I decided not to invest in Dreamcloth, however, as I don't want to overextend myself. I could, potentially still stock up a little, but when you diversify too much it can become overwhelming.
Pristine Hides are not only going to be in high demand, but they are also going to possibly be in greater demand than even Truegold. 'What?' you might ask. 'What is the biggest difference between the new blacksmithing craftables and the new leatherworking ones?' The answer, my friend, is item level!
Take a look:
Pristine Hides are currently sitting at around 225g on my server. I bought up as much Savage Leather and Heavy Savage Leather as I could where it worked out to under 200g to hand in for a Pristine Hide (each costs 10x Heavy Savage Leather, which is 50x Savage Leather). Maybe half of what I bought was closer to 150g. I also expect a 200% ROI on these.
Primal Might
Now for some reasoning of my own. Researching other potentially profitable transmutes, I noticed that Primal Mights were selling on Proudmoore for anywhere between 275-420g. Why should this matter? Aren't they an obsolete item? Not quite. There are two uses for Primal Mights: Runed Adamantite Rod and Master of Transmutation.
The former is a potential niche market; but I reasoned that the latter is where you could make more sales. With the rise in demand of Truegold coming in 4.2, I predict that more alchemists will want to spec Transmutation Master. And in order to do so, they will need 4x Primal Might. I can't say when the demand for these will increase, but I am trying to keep an eye on prices and put them up individually for now to try and get a few bites. So far, I have sold 6 of the 7 I put up, ranging from 315 to 420g (300 to 400g after the AH cut).
The Primals needed to make these range in price overall, but it has worked out a fair bit cheaper to buy them as Motes when they are cheap. You can actually save quite a bit overall if you buy Motes whenever they are available. And since Transmute: Primal Might is not on the cooldown, you can craft to your heart's content. It's just a matter of choosing when to put them up, and how many to put up at once in order to maximise profit. I am still learning this, but I intend to experiment a bit with stacks of four to see how that works out.
Now, Primal Mights are not huge profit; but they are consistent and an interesting use of transmutation off the cooldown. Competition shouldn't be too fierce, either (if it is, don't bother, or just cool off for a bit and keep an eye on movement).
Shadowspirit Diamonds
This is really something I could have taken advantage of over these past few months. Especially as Obsidium and Elementium ore prices dropped (though they do still fluctuate a fair bit). But coming back to look at the Cataclysm shuffle, I see that Shadowspirit Diamonds still have the potential to yield decent profit. It's mostly a matter of finding ore at good prices (hint: near the end of weekends), finding the time to prospect and transmute, and choosing whether to sell raw or cut without fear of overwhelming competition that results in continually wasted deposit fees on your part (and the inevitable influx of returned gems every jeweller's nightmare).
The gem market can be nasty. But if you play your cards right, you can at least come out on top, regardless of how many people continuously undercut your attempts at providing the masses with their meta gems.
I uploaded my Professions Shuffler spreadsheet. There is a link under the Tools box to the right. The spreadsheet tries to combine Alchemy, Enchanting and Jewelcrafting to help work out what makes profit and what doesn't. I simply don't have time to get involved in a big way in multiple markets but I can still enjoy spending gold to try and make gold, and work out where potential profit can be made. And I can still play around with shuffle spreadsheets of my own concoction. ;)
I will upload an updated version every so often. Does that mean I have to start adding version numbers? :D
--
In other news, I picked up Archaeology with my rogue, Selaena. It would be nice to eventually have a shot at getting Recipe: Vial of the Sands from an excavated Canopic Jar. The probability is insane, though. :/
I also ran my first level 85 instance with her, Lost City of the Tol'vir. The lag was atrocious and I am really out of practice with a melee toon. But it was fun, and I got a new dagger: Barim's Main Gauche, and some shoulders from a quest in there: Clandestine Spaulders.
I rolled a Human hunter on the same realm as my little Worgen priest who incidentally is now level 28 and slowly making his way through Ashenvale. My plan is not to level as fast as possible, but to enjoy the content and the casual pace that comes with experiencing the quest chains and lore. I want to finish the zones, regardless of experience gain and level pacing. It is my own escape within an escape.
Gaiwyn isn't really much closer to being able to step into the Zandalari heroics. But no mind. When 4.2 hits, I intend to forgo a lot of what I was aiming towards and simply enjoy the new questing hub and whatever rewards I can garner through that not to mention, of course, the whole experience of the Molten Front and its dailies and progressive nature.
So I still play, and I am still trying to balance enjoyment between various toons. I honestly can't see most of my level 80s making the journey to 85; but with three now, who knows if I will get an urge to level, say, my warrior or my hunter. :)
And with that, I leave to post another day.
Peace.
Gaiwyn of Proudmoore
Whether one person or 200 people read any given entry, I will continue to write and express my own experiences and thoughts surrounding our beloved and ever-changing and maturing World of Warcraft. I'm just content with putting into words what is going through my mind and my gaming life at this moment. Promotion can be reserved for traffic-hungry bloggers within the community. :)
Now that that little spiel is out of the way, let's wax WoW, shall we? Shine on, shine off.
My gold reserves have been halved. I spent almost 35,000 of 70,000 gold! Perhaps "spent" is the wrong term. I invested a large sum of money into various areas for a predicted return. ROI may be 90%; it may be 200%; but whatever the outcome, just the thrill of spending what is to me so much gold makes the whole endeavour worthwhile.
I stepped out of my comfort zone in a much bigger way than at the end of Wrath. Back then, I kicked off my gold-making dabbling with a stroke of luck. And since I play casually and have taken a couple of breaks from playing since Cataclysm hit, I haven't really put much effort into utilising much of what is at my fingertips in order to increase my bankroll.
With 4.2 on the horizon, I decided to change this. I must rein myself in to prevent obsession which also means following my own advice of not comparing my own experience and goblinning with others in the community. But I have taken some risks and have been preparing myself to try and turn my recent investments into profit.
Let's take a look, shall we?
Truegold
JMTC has been a big help, once again. I had already determined to stockpile Truegold, after having realised that there are new craftables coming in 4.2 that require 8x Truegold each. I had just started buying up Volatiles and transmuting a bar a day, when I read the blog entry about stockpiling the stuff. That was when I decided to just buy as much as I could while also transmuting once a day. So far, I have bought around 45 bars off the AH at under 500g each (the cheapest was around 465g, but that is rare). 495 x 45 is around 22k gold spent. On Truegold purchases alone. The Volatiles also put quite a dent in my funds. But at least I am somewhat stocked up on those, too!
Expected ROI is 200% for these. No one can say for certain just how long after the patch hits until blacksmiths will be in desperate need of bulk Truegold; or whether there will be quite so much of an increase in value. One thing is certain, though: there will be profit.
Pristine Hides
Another JMTC blog entry put me onto this (thanks, Mageshadow! And thank you to the anonymous commenter who pointed it out in the first place!). It was actually something I missed. I had considered trying to stock up on Dreamcloth, because I know that just as Truegold is going to suddenly be in great demand for blacksmiths in 4.2, so too is Dreamcloth going to suddenly be in great demand for tailors! I decided not to invest in Dreamcloth, however, as I don't want to overextend myself. I could, potentially still stock up a little, but when you diversify too much it can become overwhelming.
Pristine Hides are not only going to be in high demand, but they are also going to possibly be in greater demand than even Truegold. 'What?' you might ask. 'What is the biggest difference between the new blacksmithing craftables and the new leatherworking ones?' The answer, my friend, is item level!
Take a look:
- Blacksmithing epics that require 8x Truegold are iLevel 365. The iLevel 378 ones each require 8x Living Ember.
- Leatherworking epics that require 8x Pristine Hide are iLevel 378. They also each require 8x Living Ember.
Pristine Hides are currently sitting at around 225g on my server. I bought up as much Savage Leather and Heavy Savage Leather as I could where it worked out to under 200g to hand in for a Pristine Hide (each costs 10x Heavy Savage Leather, which is 50x Savage Leather). Maybe half of what I bought was closer to 150g. I also expect a 200% ROI on these.
Primal Might
Now for some reasoning of my own. Researching other potentially profitable transmutes, I noticed that Primal Mights were selling on Proudmoore for anywhere between 275-420g. Why should this matter? Aren't they an obsolete item? Not quite. There are two uses for Primal Mights: Runed Adamantite Rod and Master of Transmutation.
The former is a potential niche market; but I reasoned that the latter is where you could make more sales. With the rise in demand of Truegold coming in 4.2, I predict that more alchemists will want to spec Transmutation Master. And in order to do so, they will need 4x Primal Might. I can't say when the demand for these will increase, but I am trying to keep an eye on prices and put them up individually for now to try and get a few bites. So far, I have sold 6 of the 7 I put up, ranging from 315 to 420g (300 to 400g after the AH cut).
The Primals needed to make these range in price overall, but it has worked out a fair bit cheaper to buy them as Motes when they are cheap. You can actually save quite a bit overall if you buy Motes whenever they are available. And since Transmute: Primal Might is not on the cooldown, you can craft to your heart's content. It's just a matter of choosing when to put them up, and how many to put up at once in order to maximise profit. I am still learning this, but I intend to experiment a bit with stacks of four to see how that works out.
Now, Primal Mights are not huge profit; but they are consistent and an interesting use of transmutation off the cooldown. Competition shouldn't be too fierce, either (if it is, don't bother, or just cool off for a bit and keep an eye on movement).
Shadowspirit Diamonds
This is really something I could have taken advantage of over these past few months. Especially as Obsidium and Elementium ore prices dropped (though they do still fluctuate a fair bit). But coming back to look at the Cataclysm shuffle, I see that Shadowspirit Diamonds still have the potential to yield decent profit. It's mostly a matter of finding ore at good prices (hint: near the end of weekends), finding the time to prospect and transmute, and choosing whether to sell raw or cut without fear of overwhelming competition that results in continually wasted deposit fees on your part (and the inevitable influx of returned gems every jeweller's nightmare).
The gem market can be nasty. But if you play your cards right, you can at least come out on top, regardless of how many people continuously undercut your attempts at providing the masses with their meta gems.
I uploaded my Professions Shuffler spreadsheet. There is a link under the Tools box to the right. The spreadsheet tries to combine Alchemy, Enchanting and Jewelcrafting to help work out what makes profit and what doesn't. I simply don't have time to get involved in a big way in multiple markets but I can still enjoy spending gold to try and make gold, and work out where potential profit can be made. And I can still play around with shuffle spreadsheets of my own concoction. ;)
I will upload an updated version every so often. Does that mean I have to start adding version numbers? :D
--
In other news, I picked up Archaeology with my rogue, Selaena. It would be nice to eventually have a shot at getting Recipe: Vial of the Sands from an excavated Canopic Jar. The probability is insane, though. :/
I also ran my first level 85 instance with her, Lost City of the Tol'vir. The lag was atrocious and I am really out of practice with a melee toon. But it was fun, and I got a new dagger: Barim's Main Gauche, and some shoulders from a quest in there: Clandestine Spaulders.
I rolled a Human hunter on the same realm as my little Worgen priest who incidentally is now level 28 and slowly making his way through Ashenvale. My plan is not to level as fast as possible, but to enjoy the content and the casual pace that comes with experiencing the quest chains and lore. I want to finish the zones, regardless of experience gain and level pacing. It is my own escape within an escape.
Gaiwyn isn't really much closer to being able to step into the Zandalari heroics. But no mind. When 4.2 hits, I intend to forgo a lot of what I was aiming towards and simply enjoy the new questing hub and whatever rewards I can garner through that not to mention, of course, the whole experience of the Molten Front and its dailies and progressive nature.
So I still play, and I am still trying to balance enjoyment between various toons. I honestly can't see most of my level 80s making the journey to 85; but with three now, who knows if I will get an urge to level, say, my warrior or my hunter. :)
And with that, I leave to post another day.
Peace.
Gaiwyn of Proudmoore
Labels:
gold,
gold-making,
instances,
items,
jewelcrafting,
leatherworking,
patch,
reagents,
stockpiling,
tailoring
Thursday, September 2, 2010
Beta Theta Data
There is some cool stuff on the beta servers right now.
The new glyph interface is active, although a lot of new glyphs are still under development:

Worgen can now customise both their Worgen and Human forms:


The Dark Phoenix mount is acquired through a guild achievement that requires completion of the first three raid achievements:

A few tidbits:
A lot more has happened over the last couple of months. For some decent beta footage, check out the videos from TotalHalibut, aka Total Biscuit of Cynical Brit fame. He recently released one of a Stonecore dungeon run, and with the level cap now 85, expect end-game instance videos some time before the end of the beta:
Totalhobnob Stonecore run
Peace.
Gaiwyn of Proudmoore
The new glyph interface is active, although a lot of new glyphs are still under development:

Cataclysm Glyph UI
Worgen can now customise both their Worgen and Human forms:

Worgen customisation screen - Worgen form

Worgen customisation screen - Human form
The Dark Phoenix mount is acquired through a guild achievement that requires completion of the first three raid achievements:

Dark Phoenix a guild achievement
A few tidbits:
- The vanilla raid instance Zul'Gurub is being removed (Source).
- Possibly due to popular demand or simply just efficient development, the heroic versions of Shadowfang Keep and Deadmines will now be released with the expansion, rather than in a later patch (Source).
- The patch notes have been updated for the newest beta build (12857: Source), and the level cap has been raised to 85 (Source), with Uldum and Twilight Highlands now accessible for testing.
A lot more has happened over the last couple of months. For some decent beta footage, check out the videos from TotalHalibut, aka Total Biscuit of Cynical Brit fame. He recently released one of a Stonecore dungeon run, and with the level cap now 85, expect end-game instance videos some time before the end of the beta:
Totalhobnob Stonecore run
Peace.
Gaiwyn of Proudmoore
Thursday, July 8, 2010
Big Changes to Talents
The talent trees are getting a huge overhaul. You can read Zarhym's original announcement here.
The revamp will bring things closer to the original model of 31 talent points per tree. Players will choose a specialisation at level 10, when their first talent point is unlocked, and will then be locked to that tree until level 70. This will give choosing talents much more meaning as a. They make talents very cool and core talents available from level 10 (Mortal Strike, Stormstrike, Penance, etc); and b. Talents will be available about every two levels, with a total of 41 to spend by level 85, minimising confusion and giving much more meaning to choosing talent trees and the points themselves.
This means that only ten points will be available to give you the option of putting them in other trees from level 70. It will also mean that balancing each class-spec will be easier. People will know their role and have an expectation of filling that role from early on.
Dual spec will remain the same, as will being able to respec at any time. But expect to see a greater percentage of prot warriors and holy priests at the early levels, where levelling will be much easier as non-DPS specs and tanking / healing instances will be a lot more viable.
Because of the nature of how the trees will work, Mastery will be a learned skill at the high levels (around level 75), with the Mastery stat being on level 78+ gear. It will affect gameplay slightly differently now that the trees are being completely changed.
I'm excited about these changes. It seems to be moving more towards the design concept they originally had: removing bloat from trees; making the game more accessible to people; and making talents actually mean something for people. It sounds at first as if choice is being taken away from players, but the simplification of the talent specialisation process will make the game a lot more fun as people level and will give end-game characters a greater feeling of being the class-spec(s) they want to be .
It also means that in future expansions, expanding talents and skills will be much more flexible and allow for even more powerful and exciting changes without overhauling the tree system again.
On another note, I highly recommend checking out the following videos by TotalBiscuit at cynicalbrit.com:
For more, head on over to cynicalbrit.com. There are a lot of videos of changed areas from the air, such as Stormwind (7:20) and Stranglethorn Vale (6:50), not to mention new zones, such as Mt Hyjal (21:37) and Vashj'ir (9:36).
Peace.
Gaiwyn of Proudmoore
The revamp will bring things closer to the original model of 31 talent points per tree. Players will choose a specialisation at level 10, when their first talent point is unlocked, and will then be locked to that tree until level 70. This will give choosing talents much more meaning as a. They make talents very cool and core talents available from level 10 (Mortal Strike, Stormstrike, Penance, etc); and b. Talents will be available about every two levels, with a total of 41 to spend by level 85, minimising confusion and giving much more meaning to choosing talent trees and the points themselves.
This means that only ten points will be available to give you the option of putting them in other trees from level 70. It will also mean that balancing each class-spec will be easier. People will know their role and have an expectation of filling that role from early on.
Dual spec will remain the same, as will being able to respec at any time. But expect to see a greater percentage of prot warriors and holy priests at the early levels, where levelling will be much easier as non-DPS specs and tanking / healing instances will be a lot more viable.
Because of the nature of how the trees will work, Mastery will be a learned skill at the high levels (around level 75), with the Mastery stat being on level 78+ gear. It will affect gameplay slightly differently now that the trees are being completely changed.
I'm excited about these changes. It seems to be moving more towards the design concept they originally had: removing bloat from trees; making the game more accessible to people; and making talents actually mean something for people. It sounds at first as if choice is being taken away from players, but the simplification of the talent specialisation process will make the game a lot more fun as people level and will give end-game characters a greater feeling of being the class-spec(s) they want to be .
It also means that in future expansions, expanding talents and skills will be much more flexible and allow for even more powerful and exciting changes without overhauling the tree system again.
On another note, I highly recommend checking out the following videos by TotalBiscuit at cynicalbrit.com:
- The Goblin starting zone (39:54)
- The Worgen starting zone (27:34); Part 2 @ YouTube (22:56)
- Blackrock Caverns instance run (19:06)
- Throne of Tides instance run (16:11)
For more, head on over to cynicalbrit.com. There are a lot of videos of changed areas from the air, such as Stormwind (7:20) and Stranglethorn Vale (6:50), not to mention new zones, such as Mt Hyjal (21:37) and Vashj'ir (9:36).
Peace.
Gaiwyn of Proudmoore
Thursday, July 1, 2010
Preparing for the Cataclysm
The Non-disclosure Agreement (NDA) has been lifted on the Cataclysm beta. We are now swarmed with a plethora of information. You can find it all at this MMO-Champion post. This is more than enough to get excited about!
I'm especially excited about the professions. There are some absolutely amazing upgrades that can be crafted. I foresee myself gathering a lot of materials in the months following Cataclysm's release. With my casual playstyle, it sure will keep a player like me occupied, just gearing up to run instances, which in turn will eventually lead to doing them on heroic.
Can't wait to play around with class builds, either. And exploring the new zones for the first time, not to mention doing the revamped old zones is going to occupy a lot of my time, also.
I figure that there are now about four months left to finish off what I want to in preparation for the release of the expansion. Because once it hits, sticking to Northrend would be tedious and destroy all of my patience.
Destruction.
Gaiwyn of Proudmoore
- Talent Calculator (Wowhead)
- Class changes (Wowhead)
- Professions (Wowhead)
- Raids (Skywall - Bastion of Twilight - Blackwing Descent)
- Instances (Wowhead)
- New Zones (Uldum - Twilight Highlands - Vashj'ir - Mount Hyjal - Kezan - Lost Isles - Deepholm - Gilneas)
I'm especially excited about the professions. There are some absolutely amazing upgrades that can be crafted. I foresee myself gathering a lot of materials in the months following Cataclysm's release. With my casual playstyle, it sure will keep a player like me occupied, just gearing up to run instances, which in turn will eventually lead to doing them on heroic.
Can't wait to play around with class builds, either. And exploring the new zones for the first time, not to mention doing the revamped old zones is going to occupy a lot of my time, also.
I figure that there are now about four months left to finish off what I want to in preparation for the release of the expansion. Because once it hits, sticking to Northrend would be tedious and destroy all of my patience.
Destruction.
Gaiwyn of Proudmoore
Wednesday, March 11, 2009
Death Knight Ding
MMO-Champion have put up a YouTube video showcasing Tier 8 armour.
My Death Knight is level 80. I will probably finish Icecrown with him, regardless. I also need to start doing heroics for gear upgrades and reputation. I equipped his Titansteel Destroyer. The funny thing is, his 2H mace skill is 1/400. It's a long grind ahead of me, full of misses. :p
As I said previously, I will probably level my Priest to 80 next. I'd better start saving cloth and stuff for crafting her level 78 gear. :o
Gaiwyn of Proudmoore
My Death Knight is level 80. I will probably finish Icecrown with him, regardless. I also need to start doing heroics for gear upgrades and reputation. I equipped his Titansteel Destroyer. The funny thing is, his 2H mace skill is 1/400. It's a long grind ahead of me, full of misses. :p
As I said previously, I will probably level my Priest to 80 next. I'd better start saving cloth and stuff for crafting her level 78 gear. :o
Gaiwyn of Proudmoore
Friday, September 19, 2008
My Precious
Check out these trinkets. /drool
There is way too much stuff to list that has been added in this latest patch. Check out MMO-Champion for the new faction rewards, craftable items, bind on account Heirlooms, mounts, dungeon drops, and arena gear (Deadly Gladiator -- iLev 213).
One thing I am looking forward to -- and I briefly mentioned this a while back -- are the flying carpets. Bring on my mage's Swift Spellfire Carpet!
Speaking of mounts, I like the new achievement that was added: Leading the Cavalry. I intend to attempt this one! The reward is an Albino Drake. :o
Gaiwyn of Proudmoore
There is way too much stuff to list that has been added in this latest patch. Check out MMO-Champion for the new faction rewards, craftable items, bind on account Heirlooms, mounts, dungeon drops, and arena gear (Deadly Gladiator -- iLev 213).
One thing I am looking forward to -- and I briefly mentioned this a while back -- are the flying carpets. Bring on my mage's Swift Spellfire Carpet!
Speaking of mounts, I like the new achievement that was added: Leading the Cavalry. I intend to attempt this one! The reward is an Albino Drake. :o
Gaiwyn of Proudmoore
Labels:
achievements,
arena,
heirlooms,
instances,
mage,
mmo-champion,
mounts,
trinkets
Friday, August 22, 2008
Beta Build 8820
It's here! The latest beta update. Changes to skills and talents. More class glyphs.
PvP Items
WotLK Arena Weapons Page 1 | Page 2 | Page 3
WotLK PVP Necklaces | Rings | Cloaks | Trinkets
Lake Wintergrasp PvP Vendors
Epic Armor
Epic Belt/Boots - 24 800 Honor
Epic Bracers - 15 800 Honor
Epic Necklace - 19 000 Honor
Epic Cloak - 19 000 Honor
Epic Trinket - 24 800 Honor
Epic Rings - 19 000 Honor
Rare Armor Sets
Rare Chest - 6000 Honor
Rare Helm - 6000 Honor
Rare Shoulders - 4800 Honor
Rare Gloves - 3600 Honor
Rare Pants - 6000 Honor
Weapons
Off-hand items - 3600 Honor
Main-Hand (Healer Mace) - 10 000 Honor
Main-Hand (Melee) - 8400 Honor
Two Hands - 12 000 Honor
Ranged Weapon (Hunters) - 12 000 Honor
Throwing Weapons / Wands - 3200 Honor
Shields - 6000 Honor
Relics - 3200 Honor
New Professions Recipes
Engineering
Blacksmithing
Jewelcrafting
Level cap raised to 80 and new instances unlocked! Source.
Gaiwyn of Proudmoore
PvP Items
WotLK Arena Weapons Page 1 | Page 2 | Page 3
WotLK PVP Necklaces | Rings | Cloaks | Trinkets
Lake Wintergrasp PvP Vendors
Epic Armor
Epic Belt/Boots - 24 800 Honor
Epic Bracers - 15 800 Honor
Epic Necklace - 19 000 Honor
Epic Cloak - 19 000 Honor
Epic Trinket - 24 800 Honor
Epic Rings - 19 000 Honor
Rare Armor Sets
Rare Chest - 6000 Honor
Rare Helm - 6000 Honor
Rare Shoulders - 4800 Honor
Rare Gloves - 3600 Honor
Rare Pants - 6000 Honor
Weapons
Off-hand items - 3600 Honor
Main-Hand (Healer Mace) - 10 000 Honor
Main-Hand (Melee) - 8400 Honor
Two Hands - 12 000 Honor
Ranged Weapon (Hunters) - 12 000 Honor
Throwing Weapons / Wands - 3200 Honor
Shields - 6000 Honor
Relics - 3200 Honor
New Professions Recipes
Engineering
Blacksmithing
Jewelcrafting
Level cap raised to 80 and new instances unlocked! Source.
Gaiwyn of Proudmoore
Labels:
beta,
blacksmithing,
cloaks,
engineering,
epic,
glyphs,
instances,
jewelcrafting,
lake wintergrasp,
necklaces,
pvp,
rare,
rings,
skills,
talents,
trinkets,
weapons
Subscribe to:
Posts (Atom)
