Showing posts with label gold-making. Show all posts
Showing posts with label gold-making. Show all posts

Tuesday, May 24, 2011

Gold Halved?! Stockpiling for 4.2

Hello infrequent visitors. It often feels like I am writing to myself when I post entries here. Promoting yourself in the blogosphere takes commitment, tenacity and determination. Even an attitude change is enough to increase traffic. But this blog is simply my little writing outlet, entwined with my passion for the number one subscription MMO — a world that has been a part of my life for the past six years, and counting.

Whether one person or 200 people read any given entry, I will continue to write and express my own experiences and thoughts surrounding our beloved and ever-changing and maturing World of Warcraft. I'm just content with putting into words what is going through my mind and my gaming life at this moment. Promotion can be reserved for traffic-hungry bloggers within the community. :)

Now that that little spiel is out of the way, let's wax WoW, shall we? Shine on, shine off.

My gold reserves have been halved. I spent almost 35,000 of 70,000 gold! Perhaps "spent" is the wrong term. I invested a large sum of money into various areas for a predicted return. ROI may be 90%; it may be 200%; but whatever the outcome, just the thrill of spending — what is to me — so much gold makes the whole endeavour worthwhile.

I stepped out of my comfort zone in a much bigger way than at the end of Wrath. Back then, I kicked off my gold-making dabbling with a stroke of luck. And since I play casually and have taken a couple of breaks from playing since Cataclysm hit, I haven't really put much effort into utilising much of what is at my fingertips in order to increase my bankroll.

With 4.2 on the horizon, I decided to change this. I must rein myself in to prevent obsession — which also means following my own advice of not comparing my own experience and goblinning with others in the community. But I have taken some risks and have been preparing myself to try and turn my recent investments into profit.

Let's take a look, shall we?

Truegold
JMTC has been a big help, once again. I had already determined to stockpile Truegold, after having realised that there are new craftables coming in 4.2 that require 8x Truegold each. I had just started buying up Volatiles and transmuting a bar a day, when I read the blog entry about stockpiling the stuff. That was when I decided to just buy as much as I could while also transmuting once a day. So far, I have bought around 45 bars off the AH at under 500g each (the cheapest was around 465g, but that is rare). 495 x 45 is around 22k gold spent. On Truegold purchases alone. The Volatiles also put quite a dent in my funds. But at least I am somewhat stocked up on those, too!

Expected ROI is 200% for these. No one can say for certain just how long after the patch hits until blacksmiths will be in desperate need of bulk Truegold; or whether there will be quite so much of an increase in value. One thing is certain, though: there will be profit.

Pristine Hides
Another JMTC blog entry put me onto this (thanks, Mageshadow! And thank you to the anonymous commenter who pointed it out in the first place!). It was actually something I missed. I had considered trying to stock up on Dreamcloth, because I know that just as Truegold is going to suddenly be in great demand for blacksmiths in 4.2, so too is Dreamcloth going to suddenly be in great demand for tailors! I decided not to invest in Dreamcloth, however, as I don't want to overextend myself. I could, potentially still stock up a little, but when you diversify too much it can become overwhelming.

Pristine Hides are not only going to be in high demand, but they are also going to possibly be in greater demand than even Truegold. 'What?' you might ask. 'What is the biggest difference between the new blacksmithing craftables and the new leatherworking ones?' The answer, my friend, is item level!

Take a look:

Pristine Hides are currently sitting at around 225g on my server. I bought up as much Savage Leather and Heavy Savage Leather as I could where it worked out to under 200g to hand in for a Pristine Hide (each costs 10x Heavy Savage Leather, which is 50x Savage Leather). Maybe half of what I bought was closer to 150g. I also expect a 200% ROI on these.

Primal Might
Now for some reasoning of my own. Researching other potentially profitable transmutes, I noticed that Primal Mights were selling on Proudmoore for anywhere between 275-420g. Why should this matter? Aren't they an obsolete item? Not quite. There are two uses for Primal Mights: Runed Adamantite Rod and Master of Transmutation.

The former is a potential niche market; but I reasoned that the latter is where you could make more sales. With the rise in demand of Truegold coming in 4.2, I predict that more alchemists will want to spec Transmutation Master. And in order to do so, they will need 4x Primal Might. I can't say when the demand for these will increase, but I am trying to keep an eye on prices and put them up individually for now to try and get a few bites. So far, I have sold 6 of the 7 I put up, ranging from 315 to 420g (300 to 400g after the AH cut).

The Primals needed to make these range in price overall, but it has worked out a fair bit cheaper to buy them as Motes when they are cheap. You can actually save quite a bit overall if you buy Motes whenever they are available. And since Transmute: Primal Might is not on the cooldown, you can craft to your heart's content. It's just a matter of choosing when to put them up, and how many to put up at once in order to maximise profit. I am still learning this, but I intend to experiment a bit with stacks of four to see how that works out.

Now, Primal Mights are not huge profit; but they are consistent and an interesting use of transmutation off the cooldown. Competition shouldn't be too fierce, either (if it is, don't bother, or just cool off for a bit and keep an eye on movement).

Shadowspirit Diamonds
This is really something I could have taken advantage of over these past few months. Especially as Obsidium and Elementium ore prices dropped (though they do still fluctuate a fair bit). But coming back to look at the Cataclysm shuffle, I see that Shadowspirit Diamonds still have the potential to yield decent profit. It's mostly a matter of finding ore at good prices (hint: near the end of weekends), finding the time to prospect and transmute, and choosing whether to sell raw or cut without fear of overwhelming competition that results in continually wasted deposit fees on your part (and the inevitable influx of returned gems — every jeweller's nightmare).

The gem market can be nasty. But if you play your cards right, you can at least come out on top, regardless of how many people continuously undercut your attempts at providing the masses with their meta gems.

I uploaded my Professions Shuffler spreadsheet. There is a link under the Tools box to the right. The spreadsheet tries to combine Alchemy, Enchanting and Jewelcrafting to help work out what makes profit and what doesn't. I simply don't have time to get involved in a big way in multiple markets — but I can still enjoy spending gold to try and make gold, and work out where potential profit can be made. And I can still play around with shuffle spreadsheets of my own concoction. ;)

I will upload an updated version every so often. Does that mean I have to start adding version numbers? :D

--

In other news, I picked up Archaeology with my rogue, Selaena. It would be nice to eventually have a shot at getting Recipe: Vial of the Sands from an excavated Canopic Jar. The probability is insane, though. :/

I also ran my first level 85 instance with her, Lost City of the Tol'vir. The lag was atrocious and I am really out of practice with a melee toon. But it was fun, and I got a new dagger: Barim's Main Gauche, and some shoulders from a quest in there: Clandestine Spaulders.

I rolled a Human hunter on the same realm as my little Worgen priest — who incidentally is now level 28 and slowly making his way through Ashenvale. My plan is not to level as fast as possible, but to enjoy the content and the casual pace that comes with experiencing the quest chains and lore. I want to finish the zones, regardless of experience gain and level pacing. It is my own escape within an escape.

Gaiwyn isn't really much closer to being able to step into the Zandalari heroics. But no mind. When 4.2 hits, I intend to forgo a lot of what I was aiming towards and simply enjoy the new questing hub and whatever rewards I can garner through that — not to mention, of course, the whole experience of the Molten Front and its dailies and progressive nature.

So I still play, and I am still trying to balance enjoyment between various toons. I honestly can't see most of my level 80s making the journey to 85; but with three now, who knows if I will get an urge to level, say, my warrior or my hunter. :)

And with that, I leave to post another day.

Peace.

Gaiwyn of Proudmoore

Tuesday, February 15, 2011

Fifty Thousand Gold

What do you call a part-time goblin; someone who is a small fry in a big sea of sharks all trying to come out on top and turn a big profit? A halfling? A hobgoblin? A Demigoblin?

Well, whatever it is called: that's me. It's hard to be a casual player and make it in the auction house game; the game of goblins. There are people out there who play many different markets and those who stick to just one or two - who manage to do pretty well for themselves. I hear reports of players with hundreds of thousands of gold stocked up, or pulling in tens of thousands in a week.

For this demigoblin, having finally reached the seemingly pitiful milestone of 50,000 gold is a big thing. I can't put my fingers in too many pies because of lack of time; and a lot of the pies I try to stick my fingers into just get burnt or come out sticky and not very nice tasting.

But there is a light at the end of the tunnel. Building an enterprise takes time; it takes mistakes and learning; and it takes patience and having to force yourself to ignore everyone around you and how they are doing. My 50k gold may seem pitiful in light of how other auctioneers are doing; but for me, it is a good goal to have reached.

I still have a fair stockpile of "twink" items, Saronite Ore, and glyphs and inks. These will take a fair bit of patience and skillful posting to sell.
  • Glyphs have proven to be fairly slow moving; but I will turn the inks I collected before 4.0.3 into popular glyphs and get those out.
  • Saronite Ore is not yet in low supply / high demand; so that has become a long-term investment.
  • Twink items - especially epics - don't seem to have any interest attached to them; which may indicate the need to try and sell them individually through trade rather than auctions over an extended period of time.
  • All of my Netherweave Bags have sold!
  • A few enchants have sold - and some enchanting mats have sold (including Wrath and Burning Crusade mats); but this is also a long-term investment. I intend to hearken back to trying to sell levelling enchants again.
  • Gems are a slow moving market, with huge undercutting wars still going on; but this just becomes a matter of posting the right gems at the right time and not putting up too many at once. It was disappointing to see the new metas drop to below 150g so quickly, but there is still profit to be made here if you simply don't let the amount of flooding and undercutting dampen your [shadow] spirits. ;)
  • The last of my starter gear pieces finally sold. That is something I don't want to bother with again, but it was nice to buy things for a handful of copper and sell them all for between 5 and 25g - even if it did take a few months!

My plan of attack
With little time to play and even less time to be able to do things like prospect, disenchant and post individual items to the auction house, I have to plan my gold-making prospects pretty wisely. Things like being more aware of when to post, when to buy, and what to invest in or spend time doing in order to get things out there where (and when) there is a demand.

Jewelcrafting
I will continue to try and a. Buy up Obsidium Ore for prospecting; b. Buy Pyrite Ore in the hopes that when epic gems drop my stockpile will net me some serious profit in some way; c. Turn gems into jewellery to send to my enchanter; and d. Cut prospected rare PvE gems and post them up on Wed morning (Tues afternoon, server time)*.

I hope to eventually get my hands on the new meta designs, too: Agile, Burning and Reverberating.

Enchanting
Basic mats are gained through disenchanting the jewellery sent from my jewelcrafter. I want to a. Sell Hypnotic Dust and Greater Celestial Essence; b. Enchant and sell low level scrolls for twinks and BoA gear; and c. Enchant and sell high level scrolls when Maelstrom Crystals are much more readily available.

Alchemy
This is a tricky one. I only just got my alchemist to 520 last night, finally, after the cost of Whiptail went down. It's hard to try and get everything done that you want to get done when you have such little time to play! Eight more Alicites and I can shoot to 525 and finally begin transmuting.

At 525, it is my hope that I will: a. Transmute metas from the uncommon gems sent from my jewelcrafter; b. Transmute daily - Living Elements or Truegold; and c. Create flasks for posting on Wed morning (Tues afternoon, server time)*.

Fishing and Cooking
Not big money-makers, but I'm mentioning these because, a. Doing the dailies nets a little bit of gold and they are easy for even me to slip in at some point during most evenings; b. I want to get the rare fishing rod and learn every cooking recipe; and c. Selling buff food is in fact a possibility to make a little extra gold on the side.

* More people raid on Tuesday nights - the day following maintenance - than any other night. This is prime time for providing the necessary items and reagents for people who are both about to raid (flasks and food buffs) and have finished raiding (gems). Get your gems and flasks/elixirs up during that period and ignore the undercutters. Auctioneering 101, friend. Now I have to go and listen to my own advice!

My characters
Well, Gaiwyn is level 85 but is in really crappy gear so far. I have started on Twilight Highlands, so will work my way through there and then hit up normal dungeons with guildies if I ever get the chance.

Ilyaena is level 84 and I have started on Uldum. Playing a Shadow Priest is really fun. I hope that at 85 I will be able to both heal and dps in instances.

Selaena is also level 84. I haven't yet started on Uldum, but I will eventually; probably after the insane amount of Whiptail spawns have been tuned back to normal. I also find playing a mutilate rogue to be very fun.

It's all a matter of balancing play-time between my three toons. Some of my limited time is spent posting auctions or doing some sort of auction- or profession-related activity; and some of it is spent doing professions dailies or trying to zip over to a zone and get a few quests in. It's not possible every day to do what I want to do; but I do try and find a few minutes to at least do Gaiwyn's cooking and fishing dailies!

I am 5% of the way towards the gold cap. It's difficult to not look at all of the people around me who post at the forums I do and feel so small and underachieving. But we all move at our own pace; and it is important to realise that putting the important things in life - my wife and kids, work, and trying to aim towards dreams for the future - is much more worthwhile in the long run.

Take it easy.

Gaiwyn of Proudmoore

Tuesday, December 14, 2010

The First Week

My brother started playing again, so that no longer gives me access to his account. I'm glad he is playing again though, albeit as casually as - if not more so than - me. What this means, however, is that it is best if I don't use his account for my own personal use anymore; and it meant that when Cataclysm hit I couldn't run both accounts to take advantage of doing two things at once. Oh well!

Day 1
I managed to check into the hotel pretty quickly, and got onto the server a couple of hours after the expansion went live. I spent a little time sorting my priest out with mining bags, enchanted gloves and learning the highest skill of my two professions (Mining and Jewelcrafting) before heading to Icecrown. I wasted a little time flitting around tapping nodes before updating my Gathermate 2 Data and integrating it in. After that I managed to get to 470 mining pretty quickly and headed straight to Twilight Highlands.

In the highlands, I followed the mining circuit I already had planned, as seen below on the map. I spent a good few hours gathering Obsidium Ore, and once I hit 520 I was able to also mine Pyrite Ore. I stocked up about 25 stacks of obsidium and 2 stacks of pyrite before calling it a night. I sent them over to my warlock then switched to her to post some stuff up on the AH. This was less than eight hours after the expansion had been flipped on.

Twilight Highlands Mining Circuit
One thing I learned from this is that you don't need four mining bags. One would have sufficed (and saved me a little gold), as it took me literally hours to fill up just one, and there are mailboxes nearby for sending your haul off to another toon. Actually, another thing I learned is that even though the mining circuit shouldn't take you close to angry mobs, if you do stupid things you will die. Three times. :p

Unfortunately, none of my ore sold, and very few glyphs that I had put up sold. However, my priest also managed to get a few gems the previous night and all of the volatiles I had put up sold, so at least I wasn't at a total loss. In fact, even now none of my ore has sold even though I have reposted it twice since then. I will probably prospect the obsidium and turn the pyrite into Truegold, eventually. Perhaps I shouldn't have sold those volatiles after all. :x

Day 2
The next night was dedicated to my main. And every time I have played since then has either been to sort out auctions and mail on my warlock or to play my mage.

I started by handing in 25 daily quests in Icecrown for a nice little xp boost. After that, I uncapped Tailoring, Enchanting, First Aid and Cooking and got my license to fly in Azeroth. Unfortunately, my Fishing is still not high enough to learn Illustrious, but that is something I will slowly work on during the expansion. After I could fly and had a nice little look at Stormwind (absolutely amazing from the air and very easy to navigate!), I went to talk to one of my favourite characters: Harrison Jones.

Archaeology
Professor Jones told me all that I needed to know to dig up fossil fragments and piece together artifacts. The new Archaeology profession is both tedious and enjoyable. I have spent most of my time in-game since that point simply levelling archaeology. It is a hard, long road but the rewards at the end - and on into the future - make it worthwhile. Not to mention the fact that it is interesting, unique and gives you a closer look at the various races and lore within Azeroth and Outland.

So since the second day of the expansion I have hardly done anything but dig dig dig. And aside from the tedium of porting, hearthing and flying all over the place to try and piece things together, it has been fun. Call me boring, but there is just something about following survey markers and uncovering pieces of artifacts that really intrigues me. I'm really diggin' it. *ba-dum-tch*

I hit level 82 last night from just handing in those dailies last week and archaeology since then (plus a quest and its daily counterpart that I stumbled upon while digging). I started out getting about 11k rested xp per piece that I dug up (three digs per digsite), and am now getting almost 19k rested. Unfortunately, after just a little digging each day my rested experience fades; but over 27k per digsite is some nice xp in itself. The biggest timesink here is travelling between digsites, as one location takes less time than the average quest.

Levelling the profession, however, takes a long time. Up to about level 75 you get skill points for digging up artifacts. From 75 to 100 the chance of getting skill points is greatly reduced. At 100, fragments go grey and you can only skill up from solving artifacts. One digsite yields three fragments per dig for a total of nine. As you level up, the amount of fragments required to complete an artifact increases slightly; rares that you randomly discover take many more fragments to complete. You start off needing around 25 fragments to solve an artifact, and by about level 200 you need around 35-40 = four digsites of that type.

The digsites themselves are somewhat random, as are the artifacts that you discover to work towards solving. You can choose what sort of fragments you will collect, but it is still limited to the active digsites that have spawned. Fortunately, there are eight to choose from - four per continent. Once you unlock Outland, that's four more, and then Northrend is another four, for a total of 16 by the time you have a skill level of 375. Unfortunately, Tol'vir digsites (of which there are only four in the one zone: Uldum) currently share spawns with the beginning ones, ultimately frustrating many budding archaeologists.

So far I have managed to reach about 235 archaeology skill and have uncovered one rare: Fossilized Hatchling. For those that uncover fossils more than anything, this is the first one that people get. For the races, there are other "starter" rares that people discover.

It helps to balance as much as you can, but I am saving up dwarf fragments in the hopes of getting Staff of Sorcerer-Thane Thaurissan when I am a high enough level for the possibility of discovering it. I also wouldn't mind the Clockwork Gnome and The Innkeeper's Daughter from dwarven fragments, and the Scepter of Azj'Aqir from Tol'vir. The fossil reward, Fossilized Raptor, will come in time and without too much effort, either. It is the easiest epic to get.

Guild Achievements, Levelling and Rewards
Unfortunately, archaeology doesn't count towards guild experience. With all the effort I am putting into the profession I am not actually contributing to my own guild reputation or to the guild experience as a whole. But we have enough active members to hit the daily experience cap each day. I will just have some reputation catch-up to do.

So far, we have hit level 3 and unlocked two perks: Fast Track (Rank 1) and Mount Up. Since I purchased Master Riding, I now fly at 350% speed. It doesn't feel any faster than 280%, but it is. What I am most looking forward to, though is the Reins of the Golden King at guild level 25 (and personally exalted).

It's a friggin' lion!
I only just decided to start doing the daily cooking quests. I really should have done this earlier, as I need three tokens for each cooking recipe and it will benefit my guild in the long run. My aim right now is to get the two more tokens I need to purchase the Recipe: Starfire Espresso and make thousands of them for a big caffeine fix... no, to both help my guild get Set the Oven to "Cataclysmic", which unlocks Recipe: Broiled Dragon Feast, and to help raise my own reputation with the guild.

Of course, I will have to spread it out over a few days because of the daily guild reputation cap that coincides with the guild levelling cap.

Gold
As I mentioned earlier, my ore didn't sell. The market was flooded with all kinds of trade goods as prices attempted to settle and everyone was undercutting everyone else. I have managed to sell a few Netherweave bags at everything ranging from a mere 8g to a nice 25g. I am also still finding my feet with glyphs and will post them up over the next few weekends in the hopes of eventually selling all my stock.

With levelling blues and epics, I have hardly had any bites, but I have managed to sell a few. I don't have the time to cross-check what I paid for them (besides, I'm pretty sure I lost all that data when my entire UI got reset the day before Cataclysm - that's another story), and then set the price for each individual item manually. But what I have been doing is trying to not compete with anyone and simply holding back from posting if there are a few up already.

So far I have stockpiled some obsidium and pyrite ore, made about 13k in sales and spent 4k gold on 310% flying for my main. So my bank is sitting at 11k, up from the 2k that I had sitting in there when Cata hit.

In the long run, I hope to pawn off all of these levelling BoEs, as well as do something smart with my stockpile of enchanting scrolls and Saronite ore. I'm holding back with the ore because I want to see what happens to supply. I also have a few stacks of Northrend herbs sitting around waiting to be useful.

So all in all, it's been pretty slow going for me. With limited time to play I think I'm doing ok, though. Just biding my time and slowly eeking out these bags and glyphs, and the odd items here and there. The gold will come in; I still have to level my professions and quest with my mage, at least. Happy days ahead. :)

Peace.

Gaiwyn of Proudmoore

Friday, December 3, 2010

Are You Ready?

Cataclysm is just around the corner. How prepared are you? How are you going to manage your stockpiles and goods? Will you power-level professions in the hopes of making rather lucrative profit by taking advantage of high demand in the first few days or weeks of the expansion?

I think that given my limited time to spend in game I have done pretty well for myself. I've got the Netherweave Bags ready to pawn off to the hundreds of new Worgen that didn't buy up beforehand; I've got a nice wee collection of glyphs ready to get dumped at reasonable markup; and I've got a selection of various different items and reagents that should yield various amounts of profit.

It has been difficult to stay patient and not try to just empty my bank tabs or my alt's bank. I have put up glyphs a couple of times since the shattering (patch 4.0.3a) with very little interest shown, and have enchanted a few twink/heirloom scrolls in the hopes of making a little profit from them.

What will net me a good sum of gold, however, is being careful about using items and reagents in smart ways. It's all a big learning process for me, with my dabbling and dipping my toes in to try things out. The next few weeks feel like they will be a make it or break it situation, where - even though I'm not putting all my eggs in one basket by even a long shot - there is the potential to make mistakes and fail to get a decent gold boost.

My battle plan
Here is my situation: I have a family and very little time to spare to give to the game, so I appreciate any time that I am able to find to play. I have been trying to be smart about how I use my crafting and auction time, but it has been difficult to make it feel at times that I am progressing at all. After all, enjoying the game comes first.

When the expansion hits I will be in the city, at a 3-day conference. When the servers flip into Cataclysm mode, I will be at the conference, waiting for it to finish. It will probably be two hours after many other people get to play that I have checked into my hotel and plugged myself in.

The good news is, I will be staying in the hotel for two nights, which means I should get a few uninterrupted hours of play; and at such a crucial time!

My intention is to log the warrior on my secondary account, equip 4x Mammoth Mining Bags, and just go as crazy as I can flying around the new zones tapping nodes. At the same time, I will give most of my focus to playing my main. I want to level Archaeology, but I also want to experience as much of the new content as I can manage over two nights of playing.

One small bit of preparation I have almost completed is to fill my quest log with 25 completed daily quests. I am almost there and should have it all done and ready to hand in for a nice little 5-600k experience boost with just a couple of minutes of flying between Icecrown hubs.

So for me, it will become a matter of juggling between tapping out as much of the new ores as I can manage while levelling Archaeology and levelling my mage through the new zones.

The AH and Professions
I want to play the game, not sit at the auction house. I will level Enchanting and Tailoring as the goods come to me naturally throughout the course of levelling, but my other professions can wait for a bit before I give any of them any real focus. I do have the reagents to boost my Jewelcrafting, Alchemy and Inscription a little, but these are not going to be a big focus for me from the outset.

My only time spent at the auction house will be to do a scan as I sleep and to use Auction Profit Master to throw up glyphs, bags, and some of the levelling blues and epics that I have collected.

For many, camping the auction house and power levelling professions is going to prove to be very worthwhile. For me, I'm not a big gold player (yet). I just want to utilise my time well and keep a keen interest in playing the game for fun.

Flipping Enchanting Scrolls
Turns out that in the shattering, Enchanting Vellum became available for a mere 8s through any enchanting vendor. This made the small stockpile I had collected no longer worthwhile. Or did it?

Firstly, I would have been able to eventually use up all of the scrolls I had made since Enchanting is one profession I want to try and focus on as a gold-maker this time around. I say "would have been", though, because I decided to see if everyone was aware of the change. They weren't.

I worked out that it cost me 40s to make each of the scrolls, so I put them up on the AH at 50s each. Had I bought them from the vendor for 8s each, the profit would have been much greater, but at a profit of just under 9s for each scroll sold, I netted about 18g in profit from the 200 that I put up. Every single one sold.

If I had time to play I would put the rest of them up and simply replenish my stock from the vendor. This is just one example of buying goods from a vendor and putting them up on the AH at minimal cost and risk. If the ignorance keeps up through to next week, this could prove to be a nice little boost.

Buy 1,000 scrolls at 8s each. Put them up for 50s. Take away the auction house cut and the deposit fee and you are left with about 400g in profit from simply vendor flipping. That is provided you sell all 1k scrolls, but with many enchanters out there wanting to be prepared to level their profession, this is actually a low risk endeavour.

Keep an eye out for things that you can turn for profit. With the changes, it doesn't mean that players change. Vendor-bought pets, reagents and other things have the potential to be sold at a decent mark-up. Just a way to boost your reserves.

Peace.

Gaiwyn of Proudmoore

Monday, November 15, 2010

Hatchling a Plan

Hatchlings Making a Comeback
It's official: Razzashi Hatchlings will not be a money-maker in Cataclysm. So the question is: do I try and sell mine now at 5k gold a-piece, or do I wait and see just how difficult and rare they become when re-introduced to the game post-4.0.3a?

Either way, the only thing I've lost is the couple of hours it took me to farm them myself. Thankfully, I didn't pay a large sum of gold in the hope that their value would skyrocket. And if it comes down to it, I can learn the pet myself on a couple of toons. :)

Saronite Shuffle
On another note, I've heard that it may still be profitable to prospect Saronite Ore, grab cheap Eternal Earth (people dumping their stock) and use that with the green gems you prospected to make items for either vendoring (if profitable), selling at the AH (if the supply is not too high) and disenchanting.

Northrend enchanting mats should rise in price in the expansion, so that isn't a bad way to go. Just work out if you can get stacks of ore cheaply enough and it could be a good market to dabble in.

Glyphs and Inks
Just this morning I got a pretty insane deal: about 20 stacks of Adder's Tongue for 14g per stack! I have been buying as many herbs as I can get my hands on (at less than 24g per stack), and crafting as many glyphs as I can from the milled pigments and resulting ink - a huge task in itself.

Dumping the Snowfall Ink is a huge problem, as they keep getting returned to my mailbox after trying to auction them off. It seems that there is too much on the market and just not enough people wanting to make and hand in Darkmoon cards. If it comes down to it, I could always just vendor them. :x

I have filled up more than a guild bank tab so far with stacks of 5-10 glyphs each and have stockpiled 3-4 stacks of lower level inks (for crafting into glyphs or even reselling post-patch). My plan is to get at least 10 of each of some of the popular glyphs as well as 8 stacks of each of the six glyph inks before patch 4.0.3a. If I can sell all 10 of about 20 glyphs per class, covering 6/10 classes, at 45g each, I will make 54k gold. Having spent around 20k on herbs to make the glyphs, that's over 200% profit.

It has been a lot of work, but the more I tried to prepare, the more I found myself making. It's too hard to balance everything, so my piece of advice today is to just do what you can do and not worry about trying to meet crazy goals. I may be taking too much on my plate, and I am definitely putting a lot more effort into Inscription than anything else. But this opportunity to take advantage of selling so many glyphs will not roll round again any time soon, and that is something I keep in the back of my mind as I continuously press that mill button.

Here's hoping that I can spread myself out more after Glyphmas II passes; just not too thinly. :)

Peace.

Gaiwyn of Proudmoore

Thursday, November 11, 2010

Speed is Money, Friend

As I continue to buy Northrend herbs to build my stockpile of glyphs ready for Cataclysm's release, I continue to look for other potential money-makers.

But before I go into a few suggestions, I want to draw attention to two recent announcements that affect the game in different ways.

Firstly, Blizzard announced that they are revoking the unattainability of the Insane in the Membrane achievement. With the changes to Feralas, Dire Maul is having its level reduced, and with these changes the Shen'dralar are becoming an obsolete faction. This meant that the associated achievement was to become impossible to complete post Cataclysm. It also meant that anyone wanting to get the Insane title was forking out tens of thousands in gold in order to complete their Shen'dralar rep. In fact, I made 30k off this sudden drive towards completion; as told in my initial gold-making post. It is what truly kick-started my gold-making endeavour and the change of tack for this blog.

Well, you can imagine just how upset people were - some of whom spent up to 50k gold on ensuring they got the achievement - when Blizzard decided to remove Shen'dralar from the requirements for getting it. They are planning on adding exalted reputation with the faction as a Feat of Strength in the future, but that is no consolation for this big kerfuffle.

This is just a reminder to us that you never know when Blizzard will make changes to the game and how it will affect the community. Everything, from spending gold to trying to make it contains some sort of risk. You wouldn't get anywhere if you didn't take risks.

It also reminds me of the Razzashi Hatchlings I have sitting in the bank. This is either a great asset or a waste of bank space. As I mentioned in my gold-making post, they could skyrocket to a very high value; but they could just as easily become worthless, if Blizzard decide to add a means of acquiring them from a vendor, or some other such simple method. The good thing for me is that I didn't pay one copper for them - I farmed the two that I have. But time is money, and so the time I spent getting them to drop was time not spent elsewhere doing something with a guaranteed reward. When I do sell them I will be able to calculate my hourly rate. Here's hoping that it is impressive enough to have a blog post of its own!

The second thing that I wanted to mention is the removal of the achievement, Helping Scribes Pay the Bills. This isn't the best news for scribes hoping to sell every single glyph and will reduce the demand for not so popular glyphs. Since I am focusing on simply providing just the most popular glyphs, it shouldn't affect my own sales terribly much. Also, who knows if they will add a similar achievement to the game in future.

And now, onto the main point of this post.

As everyone is aware, there will be a huge influx of levelling toons. I mentioned it in my previous post, but I will say it again: there is money to be made in providing a service for all those new toons and twinks, as well as people levelling from 80 to 85, and everyone levelling professions; albeit from scratch or from 450 to 525.

As the title of this post says, speed is money. The faster you go, the more you get done. And if the means is there to do something faster - move along the ground, zoom from node to node, be able to gather reagents at a lower skill level, or even to cook faster* - then there is also demand.

*Too bad tailors can't make Chef's Hats. ;)

Speed Enhancements
Some things to keep an eye on:
  • Mithril Spurs: with mount training available from level 20, and these puppies usable until level 70, who wouldn't want to pop a pair onto some ragged old boots and decrease the time getting from point A to point B? You can even steal my goblinesque phrase that speed is money, for trade channel advertising.
  • Enchant Gloves - Riding Skill: another mounted speed boost. Can't hurt to try selling these to all those Worgoblins, too.
  • Enchant Boots - Minor Speed: not just a twink enchant, having a minor speed boost is excellent for levelling - even after getting a mount. Also, ask any high-end raider and they will tell you not to underestimate the DPS increase that a speed boost provides. Blizzard have given multiple classes more skills, and even glyphs that increase speed in various ways. This points towards the attraction that movement speed provides under more circumstances than most people realise.
  • Enchant Boots - Boar's Speed: the mid-level movement speed enchant. It provides an extra 90 health to the wearer - a pitiful amount, even in the mid-30s, but people may just pay for this over Minor Speed.
  • Swiftness Potion: the alchemical answer to temporarily increasing movement speed. Sales of these are also worth considering with the sudden influx of levelling and twink toons.

Tag 'em and bag 'em
The best gatherer setup is to have a herbalist/miner druid with Master Riding and a pocket paladin (also with 310% flying). That way, you never have to dismount and you gain the benefit from Crusader Aura!

But no matter whether you are into gathering or not, there is an abundance of people who farm herbs, leather and ores. And what better incentive to go out and fill your bags than to have big bags to fill!

If I spend my first few Cataclysm hours taking advantage of the insane prices that will no doubt be affixed to brand new shiny ores and herbs, I would be wise to equip my chosen gatherer with four of the appropriate 32-slot bags.

There should be a demand for these bags, but you can always look into the cheaper options to provide for people without quite so much gold to spend on item-specific bag-space. Remember to check reagent prices now, while people are dumping their Northrend stock!

Gathering Enchants
Not only will people profit from having the most bag space possible, but being able to mine that node or pick that herb as early as possible is also beneficial.
  • Herbalist's Gloves - for leather armour wearers and above.
  • Enchant Gloves - Advanced Herbalism: I would imagine that the demand for this enchant will rise if it hasn't already. And it stacks with the bonus on Herbalist's Gloves!
  • Enchant Gloves - Advanced Mining: the miners' equivalent to the above enchant. Too bad there are no gloves with a mining bonus, but there is a helmet for Engineers. :)
  • Enchant Gloves - Skinning. There are BoP items out there that increase skinning skill, but not everyone knows about them or has had the luck to acquire them. I know that I coveted both Finkle's Skinner and Zulian Slicer (when ZG was released) back in the day but just never got either on my hunter. :(
  • Enchant Gloves - Gatherer: note the minimum level. This should still go up in demand with the amount of people gathering in the new high level zones. Also, unlike the other +5 enchants, Gatherer is learned from enchanting trainers.

Remember that there are plenty of other options out there! Look for other ways to help players enhance their levelling experience and you will both benefit. The reward for this is likely to be greater than the risk. Just remember that nothing in life is certain. :)

Peace.

Gaiwyn of Proudmoore

Monday, November 8, 2010

Making Gold

Cataclysm is on the horizon, as everyone in the WoW community knows. 4.0.1 came out a couple of weeks ago, and with it, some very big changes - in anticipation of the changeover with Cataclysm.

I've decided to change my approach to this blog. Not that I post very often at all, but for a while I want to focus on something that brings a glint to most players' eyes: gold-making.

I recently starting following Just My Two Copper, a gold blog that has an entire community centred around it. The forums are very helpful and there are frequent blog posts that give ideas and tips to people wanting to try their hand at taking advantage of the in-game economy.

The one thing that you need if you intend to make gold is to read, be patient, and read some more. Do things in your own time, at your own pace, and learn from your mistakes. Also, don't try to take on too much at once. It is overwhelming to try and launch into it headfirst (as I soon found out). You will likely only hinder your progression.

Ok, so here is a little bit from my own experience over the last two weeks or so. With Cataclysm coming upon us so fast, there isn't much time left to prepare. So let's go!

Why do I want to make gold?
This is the first question you should ask yourself. My own reasons vary, but I mostly just want to see how successful I can be in learning to use the auction house and my professions to my advantage.

You might wonder what someone would do with a spare 10k gold, let alone 100k, or even the new cap of a million gold. I wonder too, which is also part of the reason I want to try and build my reserves. The economic challenge itself draws me in.

How do I start?
It is best to have some gold to start with. Thankfully, there are myriad ways to get your initial fund. Unless you spend everything you get from questing and selling junk, you should have at least a little gold. Get focused, change your spending habits (stop paying exorbitant prices for epic gems for your alts' blue gear), and aim to get a few thousand through your own methods, so you can kick-start your money-making endeavour.

What then?
When you have a little gold, and even while trying to build up a little bit to get started, read around. JMTC is a good place to start, but there are a lot of gold blogs around. Unless you are willing to start somewhere and build up your knowledge, you won't get very far. Every realm has a different economy, and everyone has different ways of investing. So learn as much as you can about your own realm; experiment, prepare and don't be afraid of making mistakes. Don't regret missing out on opportunities, either. Many will pass you by, so just focus on what you manage to get your claws into!

What is the best way to make gold?
The answer is simple: it depends. It depends on so many things. I would recommend a few things though, but it really comes down to your own willingness to try, to learn, and to put in some time and patience. Start small and expand out into other markets that interest you.

From my own little, recent experience, it pays to consider a few things: looks for current opportunities (right now, this means things that are disappearing or changing in Cataclysm, and will always include in-game holidays); install helpful addons; have multiple professions; farm only when it is profitable to do so, or do it because you enjoy it (ie. in Cataclysm, gathering professions will make a killing in the first 24- or 48-hours when materials are brand new, and will take weeks, if not months to plateau and even off at a stable market price).

The good thing about a game economy is that there are finite options. But this doesn't mean that your options are limited. Dabble here and there, focus on things that interest you, set yourself up to be efficient (spreadsheets, addons, trying your best to not waste too much time in-game going around in circles); and don't forget to have fun!

Preparing for Cataclysm
It's not too late to start. So far, I have decided that in Cataclysm I want to focus on Enchanting more than anything, but I have also stockpiled things that I believe will turn at least a little profit, and have also begun to invest somewhat into Inscription.

When 4.0.1 hit, those that were prepared were able to make everything from a little profit to hundreds of thousands of gold. I wasn't prepared. I came to the game late and so missed out on what could have been a very profitable GlyphmasTM.

But I am learning, and I am preparing for Cataclysm the best that I can! Things to consider (definitely not an exhaustive list):
  • What will all the levelling toons need or want? Remember that people will be rolling new Worgen and Goblins, which means gear, enchants and glyphs especially will be in much demand.
  • What obsolete materials will suddenly be in demand? With people heading off to the new zones and those levelling not spending much time in Outland and Northrend, what can you stockpile to provide for the demand that there will be?
  • What is disappearing or changing? Consider pets and achievements that people will want to get before the 7th of December, and things that will still be in-game but no longer available to acquire!
  • What is still in demand now but has been forgotten by the masses? Do things like Eternal Belt Buckles or leg armors still sell? How about classic items that you could potentially buy and resell at a profit?
  • What else can you think of that might be in demand but in short supply when Cataclysm hits? Try thinking outside the box.

Recommendations
Get a guild bank. If you are serious about making gold, you will need a lot of space to store materials, crafted items, and things you will use in the future to turn a profit. Invest in your own personal guild bank, and when you can afford it, max out the tabs. I just managed to buy the last tab in my guild bank. It costs 5,000 gold! All up, it is almost 10k gold for the bank tabs, but in the long run it will be well worth it.

Use alts. Bank alts can be handy, and definitely remove a bit of stress. Depending on how deeply you want to get involved in auctioneering and gold-making, at least one bank alt with full guild bank access will be handy. If you want to do things on a smaller scale but break out into multiple areas and markets, it is still handy to have everything filtered through one toon.

Buy on the weekend, sell during the week. This is a little piece of advice that a lot of people don't realise. Try it for a couple of weeks and just watch what happens to auctions. There is less demand during the week, but there is also a lot less supply. If you want to be smart, buy your materials in bulk between Saturday and Sunday and sell your goods wisely during the week. Just be aware of when people will most want what you have to provide, and don't flood the market!

Set up the right addons. This is not an exhaustive list but is what I use. There are always other options:
  • Auctioneer: track prices and market averages; post and buy things at sensible prices; scan for good deals via the reselling and snatch options.
  • Auction Profit Master: post in bulk much easier. This is especially useful for Scribes and Enchanters, but also Jewelcrafting can take advantage of posting up bulk gems, and even Tailoring, Leatherworking and Blacksmithing will have an easier time getting their goods up. APM is also an excellent bulk mailing tool. Set up alts to send frequently bought and mailed items to, and with one click you can post it all off!
  • Altoholic: very handy for tracking what is in your alts' bags, their professions, achievements, etc. This synergises with quite a few economy addons.
  • Advanced Trade Skill Window: Queue craftable items and craft things from base materials much more easily (for example, with just Netherweave Cloth and Eternium Thread, you can much more easily make Netherweave Bags).
  • Scroll Master: As I am going to focus mostly on enchanting, this is my choice of a queuing tool. If you want to focus more on glyphs, I would recommend KevTool Queue. SM will scan the AH and allow you to queue enchanting scrolls to craft. It will give you a list of mats that you need, you have in your bags and any alts have in their bags, as well as what scrolls are currently up on the AH for both your enchanter and any alts you have assigned. The bonus is, it interacts directly with APM and will automatically create groups of every single enchant you enable!
  • MailOpener: Some people recommend other mail opening addons, but I like the simplicity of this one. I recommend it for clearing your mailbox without much hassle at all. When you are clearing hundreds of auctions you will be very thankful for it. I'm not there yet, but even with my mere dozens of mails it is a godsend.
  • Any other or alternative addons that you feel would be helpful, or complement your use of professions, buying and re-selling, and any other approach to gold-making. Even something as simple as SellJunk can make things easier.

My experience
I am new. I won't pretend that I have much experience or that I can offer any more insight than anyone else playing this game. But I will share my recent experiences in the hopes that someone will stumble on this blog post and be encouraged to try their hand at becoming a part-time auctioneer.

I started with close to 5k gold. I spent a lot of it - all but around 1.5k - on levelling blues and epics, Saronite Ore, enchanting mats, herbs and Netherweave Cloth. Over the days that I did this, I must have earned a bit more gold through selling a few enchants and such, so all up I estimate that I spent close to 5,000 gold on kick-starting my Cataclysm stockpile.

Then I received a tip: many of the reputations needed for Insane in the Membrane will no longer be achievable in Cataclysm. What could this mean for me? Did I have anything that was suddenly in high demand? Yes.

You see, over the last year or so I have farmed Baron Rivendare's Deathcharger. I'm currently at 63 kills and no luck. Regrettably, I got rid of a lot of the enchanting mats gathered during that time; something I need a lot of now. Having killed hundreds of abominations, it was easy enough for me to collect stacks of Frayed Abomination Stitchings, something I intended to use, along with Librams of Protection, to raise my Shen'dralar rep.

Well, as fortune would have it, I had collected all but the librams (always overpriced and in very short supply), and so had one necessary item rotting in my bank. One sparkly, suddenly very much in demand item: Pristine Black Diamond. 44, if I remember. And how much were these pitiful little gems going for? A thousand gold a piece. That's right, they had suddenly skyrocketed to phenomenal prices.

I sold myself short with half of them, only making 10k off 20 - but leaving one customer incredibly happy, so that is a bonus. But for the other 24, I sold them at 1k a piece (minus the 5% auction cut). So I suddenly found myself 30k richer.

From almost no gold (but a fair investment in the bank) to 30,000 gold. This is exactly what I needed to boost my spirits and consider preparing all the more for Cataclysm. One can never predict the market, or what is going to happen to all current materials' supply and demand. But there are a few avenues I have been pursuing and trying to prepare for.

And I am still learning. I'm still making mistakes and wasting my time somewhat, but I am approaching things with a positive outlook. No longer do I look at the auction house in dismay as I see a flood of enchanting scrolls up for less than material cost. I see the potential of breaking into the enchanting market with Cataclysm enchants and providing all those little Worgen with levelling enchants, shiny blue and epic weapons and gear, and even a few glyphs for good measure.

Because when you know what something is worth, and if you utilise both patience and wisdom, you will celebrate every victory.

Risk vs. Reward
One final point I want to make before I conclude is that you should always consider the risk of buying or investing in something. If you keep your eyes and options open, as you gain confidence and build your resources and efficiency, you will begin to reap the benefit of sometimes taking risks.

Gold-making is a risky business. If you put all your eggs in one basket, you are very likely to sell yourself short and find yourself twiddling your thumbs or watching as the market appears to crash around you. But if you are willing to take risks for the sake of improving and advancing, then you will find the reward is greater than having five zeroes on your gold count.

Conclusion
And that pretty much sums up everything I have to say. In just a few short weeks I have gained at least a little more awareness and some knowledge, begun to prepare for Cataclysm, created tracking spreadsheets, updated my economy addons, made 30k gold through blind luck, and have learned to see things from a different perspective.

Just today I realised that my approach to the glyph market may be too time-consuming and have decided to alter my tactic. I'll see how that goes.

But the most important thing is to not get carried away. I have a family that I love, and I don't want the excitement of virtual currency to draw me away from time spent with them. If I can't be efficient enough or I lose out in a big way, it doesn't matter in light of what is really important: the relationship that I have with those closest to me.

I'll leave this post with a few screenshots of the state of my guild bank as of this morning. It is definitely a work in progress, and if time permits I would like to collect enough stuff to tick me up into the six-digit region sometime within the first month of the release of Cataclysm.

It's a rum thing, Mr. Mate!

Tailoring tab
This is currently being filled with Netherweave Bolts. I stupidly crafted a whole lot of bags before realising that bolts take up far less room and therefore you can store four times as much! I will put a couple of hundred up at a large markup before Cataclysm gets switched on, and then will trickle them out 20 or so at a time over the following weeks.

Mining tab
This is getting filled with Saronite Ore. I will decide what to do with it when I observe the various markets in Cataclysm. I may sell it wholesale if it becomes profitable enough, or I may prospect it and do something with the gems.

Levelling tab
These are mostly items to resell at a profit, but a few materials to help people levelling their professions. I have collected a range of armour and weapons and a few tidbits here and there.

Inscription tab
A work definitely in progress. I decided to focus on five or six classes and am aiming to craft or acquire five of every popular glyph for each of those classes. If I can, I would like to gather up 20 of each glyph by the time Cataclysm hits. It's a tiny drop in a huge pool, but it is something!

Enchanting tab
My main pursit. I haven't crafted much yet, and haven't stored any enchanting mats or scrolls in this tab yet. So far I have only started putting vellums in. I want to make hundreds of them while they are cheap enough (because you never know when Earthroot will go up in price).

Miscellaneous tab
The final tab is just miscellaneous things. I have collected a few pets. The two Razzashi Hatchlings are ones that I farmed myself. They currently sell for around 6k on my realm, but if things are in my favour, with ZG being removed in Cataclysm, they could go up to 20, 40 or even 100k (one should be hopeful!). I also have some pets that drop from Mysterious Egg. Since it will be a much bigger pain to go to Sholazar Basin every week, these pets should go up a little in demand.

You may also have noticed a couple of things in my warlock's bags: enchanting scrolls and some sort of armour items. Well, the scrolls are my slow start to preparation for selling enchants. They are in her bags so that Scroll Master recognises their existence.


The armour pieces are starter gear. That's right, Recruit's Shirts and Neophyte's Boots. These actually sell from time to time. I paid a handful of copper for them in Old Hillsbrad, and get anything from 10-15 gold per piece. They have hardly been selling, but even selling just one more than covers the auction posting cost for putting them up a hundred times over. This is just a wee experiment and so far it hasn't been a complete waste of time. My experience here is that the grey ones don't sell; the white ones occasionally do.

Think outside the box! :)

Peace.

Gaiwyn of Proudmoore