Monday, December 6, 2010

Cataclysm Starter Guide

I wrote the following guide for the MMO-Champion forums. You can see the original post here or continue reading.

[Guide] How to Start in Cataclysm (Alliance)
Wondering what to do when Cataclysm hits? Regardless of your intentions, the first thing you will want to do - unless levelling a new toon - is to learn to fly in Azeroth. And unless you intend to farm reagents, you will probably want to learn Illustrious of all your professions, grab Archaeology if so inclined, and then head to one of the two starting zones.

So where do you want to be when the switch gets flipped? Well, for Alliance, Stormwind is a good start, as you can do everything there. For Horde it is Orgrimmar. Grab your Flight Master's License, run a circuit, picking up all of your skills and then head to the relevant NPC to be on your way to your zone of choice.

Unfortunately, I don't play Horde, so I'm going to only focus on helping Alliance get to where they need to be to optimise their first few minutes of playing. Sorry, Hordies!

Here is a summary of all the trainers and relevant NPCs to get started. I simply collected data straight from Wowhead and consolidated it for easy reading:

Flight Master's License
Flying Trainer - Bralla Cloudwing (70.8 73.2). This is where you want to be at 12.01am on the 7th of December, or logged out at if unable to be playing when Cataclysm hits.

Gathering Profession Trainers
Herbalism Trainer - Tannysa (54.6 83.6).
Mining Trainer - Gelman Stonehand (59.6 37.6).
Skinning Trainer - Maris Granger (72.7 62.0).

Crafting Profession Trainers
Alchemy Trainer - Lilyssia Nightbreeze (55.6 85.9).
Blacksmithing Trainer - Therum Deepforge (63.8 37.2).
Enchanting Trainer - Lucan Cordell (53.0 74.3).
Engineering Trainer - Lilliam Sparkspindle (62.8 32.2).
Inscription Trainer - Catarina Stanford (49.8 74.2).
Jewelcrafting Trainer - Theresa Denman (63.5 61.5).
Leatherworking Trainer - Simon Tanner (71.8 62.9).
Tailoring Trainer - Georgio Bolero (53.2 81.7).

Secondary Profession Trainers
Archaeology Trainer - None other than Harrison Jones (85.7 25.9).
Cooking Trainer - Stephen Ryback (78.1 53.2).
First Aid Trainer - Shaina Fuller (52.9 44.9).
Fishing Trainer - Arnold Leland (55.1 69.5).

The Starting ZonesFollowing is a map to see the locations of all trainers and key points to help you plot your path and be on your way fully prepared.

Stormwind Cataclysm Trainers and NPCs
Tip: Remember to have all necessary bagspace, levelling reagents and anything else ready before Cataclysm goes live so that you aren't wasting time flying to the bank or the auction house - even though they are both very cool now.

I hope that this is insightful and helpful to people. :)

As a final note: Personally, I am going to level Archaeology.

Edit: I still haven't actually decided what I am going to do, but it will likely consist of playing both Gaiwyn and Gidaeon simultaneously, as I said in my previous post. Right now, the best thing looks to be levelling Gaiwyn as per normal - or Archaeology as I previously said - and taking Gidaeon to Twilight Highlands rather than getting him to 82 and going to Deepholm (aka Miner's Paradise).

Good luck, whatever you decide to do!

Peace.

Gaiwyn of Proudmoore

Deepholm at 82

A spanner has been thrown in the works and when that happens, one must consider an alternate plan: create a contingency to jolt your plan back into working order.

My dilemma occurred when I researched how to get to Deepholm. But why would you want to go to Deepholm, Gaiwyn? The answer is simple: Elementium Ore. It is by all accounts the best zone for mining the new minerals. Sure, Twilight Highlands and Uldum are some great high-level zones and will prove to have a good number of node spawn points; but Deepholm is where the serious miners will farm. It's freaking underground!

Deepholm: Elementium Ore Mining Circuit
It turns out that to get to Deepholm you must be level 82. The only other way to get there is to ask for a Warlock summon. Good luck with that in early days.

So my choices are now three-fold: level my chosen miner to 82 before seriously focusing on mining in Deepholm for profit; try to play the auction house - buy as cheap as possible and resell for profit; or simply head to Uldum or Twilight Highlands and grit my teeth at the fewer nodes and higher level mobs with large aggro radii.

Option 1: Level to 82
Gidaeon is the warrior on my second account. Originally, he was on my primary account but I transferred him at the end of TBC to what was then my brother's account. He took him from 70-80 and played him a bit - mostly as a tank - in WotLK. Since then, my brother has quit playing the game and so I inherited his account as my own secondary account; essentially giving me back my old warrior to do with as I please - an entire account to do with as I please.

His second profession is maxed blacksmithing. This could prove to be fruitful also, in the long run, if I put a little time into levelling it for Cataclysm.

My initial plan was to pop 4x Mammoth Mining Bags onto him, zoom around Icecrown until I get mining up to 470 off Saronite nodes, and then head over to Deepholm to do a few mining spirals for Obsidium Ore. But since there is no way to get to Deepholm before picking up the quest from Naraat the Earthspeaker in Stormwind, in order to do this I would have to level him to 82.

This is not entirely out of the question. If I dual-box I can level both Gaiwyn and Gidaeon in tandem. Gaiwyn will definitely have the XP advantage, though, as I have 25 daily quests ready to hand in for a nice little boost on my way to 81. It also means that at 85 there will be a few more quests to complete for extra gold.

So this is one of my options. Once Gidaeon hits 82 I could then proceed to spiral around Deepholm tapping any nodes that I encounter before any of the dozens of other miners out there doing the same thing, while Gaiwyn picks up and levels Archaeology in the old world. A fairly sound plan.

Option 2: Sit at the Auction House
My second option is to sit at the auction house, buy up herbs, ores and leather for reselling, refresh glyphs, and slowly trickle out levelling and twink items for all those people who will have rolled new Worgen and be looking for gear to boost them or deck them out.

At the same time I would probably be levelling Gaiwyn in Hyjal; not too difficult to do dual-boxing, as not much concentration is needed to sit at the auction house on my other account.

The advantage of this is being able to snatch* what I estimate to be good deals as well as getting my goods out there to make a bit of profit as I go. The disadvantage is that Gidaeon will be no closer to 82 and able to go to Deepholm to mine, if I so wish to do so in future. Farming is not my thing; but there is no better time to mine the new ore than the first few weeks of the expansion.

* Turns out that you can set your snatch list for the new materials now. Read this great post by Mike over at Server Fifth: Build Your Snatch List Now.

Option 3: The High Level Zones
Forgoing levelling at all is my final option. I would still get to 470 mining (475 when my old Gauntlets of Might mining gloves are equipped) in Icecrown, but then shoot off straight to either Uldum or Twilight Highlands. I'm currently not sure which is the better of the two in terms of chance of being splattered into the ground by high level mobs camping nodes, but I'm sure they are both equally plausible for doing mining circuits.

The advantage of this is no waiting around and thus very little, if any, competition. Soon as my mining is high enough for the new ore, I can fly straight to one of those zones and go crazy finding nodes and tapping them out for their sweet, sweet juices. The disadvantage is being splattered into the ground by... well, you get the picture.

Twilight Highlands: A Rough Mining Circuit
This is the decision that I have just over a day to make. Come tomorrow I will be leaving very early for the conference out in the city (a two hour drive, at least). It finishes 30 minutes after Cataclysm goes live, and I have to then leave the location and drive somewhere to grab a bite to eat / snacks and drinks for the long night ahead, and head to the hotel to check in to my room.

Here's hoping that tonight I can set everything up that needs to be set up, ready to go, with my toons logged out at strategic locations, and my bags and banks sorted out ready for everything that is going to happen over the next few weeks of play.

Whatever happens, I look forward to everything that tomorrow night will bring. And whatever your plans are, so should you.

Peace.

Gaiwyn of Proudmoore

Friday, December 3, 2010

Are You Ready?

Cataclysm is just around the corner. How prepared are you? How are you going to manage your stockpiles and goods? Will you power-level professions in the hopes of making rather lucrative profit by taking advantage of high demand in the first few days or weeks of the expansion?

I think that given my limited time to spend in game I have done pretty well for myself. I've got the Netherweave Bags ready to pawn off to the hundreds of new Worgen that didn't buy up beforehand; I've got a nice wee collection of glyphs ready to get dumped at reasonable markup; and I've got a selection of various different items and reagents that should yield various amounts of profit.

It has been difficult to stay patient and not try to just empty my bank tabs or my alt's bank. I have put up glyphs a couple of times since the shattering (patch 4.0.3a) with very little interest shown, and have enchanted a few twink/heirloom scrolls in the hopes of making a little profit from them.

What will net me a good sum of gold, however, is being careful about using items and reagents in smart ways. It's all a big learning process for me, with my dabbling and dipping my toes in to try things out. The next few weeks feel like they will be a make it or break it situation, where - even though I'm not putting all my eggs in one basket by even a long shot - there is the potential to make mistakes and fail to get a decent gold boost.

My battle plan
Here is my situation: I have a family and very little time to spare to give to the game, so I appreciate any time that I am able to find to play. I have been trying to be smart about how I use my crafting and auction time, but it has been difficult to make it feel at times that I am progressing at all. After all, enjoying the game comes first.

When the expansion hits I will be in the city, at a 3-day conference. When the servers flip into Cataclysm mode, I will be at the conference, waiting for it to finish. It will probably be two hours after many other people get to play that I have checked into my hotel and plugged myself in.

The good news is, I will be staying in the hotel for two nights, which means I should get a few uninterrupted hours of play; and at such a crucial time!

My intention is to log the warrior on my secondary account, equip 4x Mammoth Mining Bags, and just go as crazy as I can flying around the new zones tapping nodes. At the same time, I will give most of my focus to playing my main. I want to level Archaeology, but I also want to experience as much of the new content as I can manage over two nights of playing.

One small bit of preparation I have almost completed is to fill my quest log with 25 completed daily quests. I am almost there and should have it all done and ready to hand in for a nice little 5-600k experience boost with just a couple of minutes of flying between Icecrown hubs.

So for me, it will become a matter of juggling between tapping out as much of the new ores as I can manage while levelling Archaeology and levelling my mage through the new zones.

The AH and Professions
I want to play the game, not sit at the auction house. I will level Enchanting and Tailoring as the goods come to me naturally throughout the course of levelling, but my other professions can wait for a bit before I give any of them any real focus. I do have the reagents to boost my Jewelcrafting, Alchemy and Inscription a little, but these are not going to be a big focus for me from the outset.

My only time spent at the auction house will be to do a scan as I sleep and to use Auction Profit Master to throw up glyphs, bags, and some of the levelling blues and epics that I have collected.

For many, camping the auction house and power levelling professions is going to prove to be very worthwhile. For me, I'm not a big gold player (yet). I just want to utilise my time well and keep a keen interest in playing the game for fun.

Flipping Enchanting Scrolls
Turns out that in the shattering, Enchanting Vellum became available for a mere 8s through any enchanting vendor. This made the small stockpile I had collected no longer worthwhile. Or did it?

Firstly, I would have been able to eventually use up all of the scrolls I had made since Enchanting is one profession I want to try and focus on as a gold-maker this time around. I say "would have been", though, because I decided to see if everyone was aware of the change. They weren't.

I worked out that it cost me 40s to make each of the scrolls, so I put them up on the AH at 50s each. Had I bought them from the vendor for 8s each, the profit would have been much greater, but at a profit of just under 9s for each scroll sold, I netted about 18g in profit from the 200 that I put up. Every single one sold.

If I had time to play I would put the rest of them up and simply replenish my stock from the vendor. This is just one example of buying goods from a vendor and putting them up on the AH at minimal cost and risk. If the ignorance keeps up through to next week, this could prove to be a nice little boost.

Buy 1,000 scrolls at 8s each. Put them up for 50s. Take away the auction house cut and the deposit fee and you are left with about 400g in profit from simply vendor flipping. That is provided you sell all 1k scrolls, but with many enchanters out there wanting to be prepared to level their profession, this is actually a low risk endeavour.

Keep an eye out for things that you can turn for profit. With the changes, it doesn't mean that players change. Vendor-bought pets, reagents and other things have the potential to be sold at a decent mark-up. Just a way to boost your reserves.

Peace.

Gaiwyn of Proudmoore

Monday, November 15, 2010

Hatchling a Plan

Hatchlings Making a Comeback
It's official: Razzashi Hatchlings will not be a money-maker in Cataclysm. So the question is: do I try and sell mine now at 5k gold a-piece, or do I wait and see just how difficult and rare they become when re-introduced to the game post-4.0.3a?

Either way, the only thing I've lost is the couple of hours it took me to farm them myself. Thankfully, I didn't pay a large sum of gold in the hope that their value would skyrocket. And if it comes down to it, I can learn the pet myself on a couple of toons. :)

Saronite Shuffle
On another note, I've heard that it may still be profitable to prospect Saronite Ore, grab cheap Eternal Earth (people dumping their stock) and use that with the green gems you prospected to make items for either vendoring (if profitable), selling at the AH (if the supply is not too high) and disenchanting.

Northrend enchanting mats should rise in price in the expansion, so that isn't a bad way to go. Just work out if you can get stacks of ore cheaply enough and it could be a good market to dabble in.

Glyphs and Inks
Just this morning I got a pretty insane deal: about 20 stacks of Adder's Tongue for 14g per stack! I have been buying as many herbs as I can get my hands on (at less than 24g per stack), and crafting as many glyphs as I can from the milled pigments and resulting ink - a huge task in itself.

Dumping the Snowfall Ink is a huge problem, as they keep getting returned to my mailbox after trying to auction them off. It seems that there is too much on the market and just not enough people wanting to make and hand in Darkmoon cards. If it comes down to it, I could always just vendor them. :x

I have filled up more than a guild bank tab so far with stacks of 5-10 glyphs each and have stockpiled 3-4 stacks of lower level inks (for crafting into glyphs or even reselling post-patch). My plan is to get at least 10 of each of some of the popular glyphs as well as 8 stacks of each of the six glyph inks before patch 4.0.3a. If I can sell all 10 of about 20 glyphs per class, covering 6/10 classes, at 45g each, I will make 54k gold. Having spent around 20k on herbs to make the glyphs, that's over 200% profit.

It has been a lot of work, but the more I tried to prepare, the more I found myself making. It's too hard to balance everything, so my piece of advice today is to just do what you can do and not worry about trying to meet crazy goals. I may be taking too much on my plate, and I am definitely putting a lot more effort into Inscription than anything else. But this opportunity to take advantage of selling so many glyphs will not roll round again any time soon, and that is something I keep in the back of my mind as I continuously press that mill button.

Here's hoping that I can spread myself out more after Glyphmas II passes; just not too thinly. :)

Peace.

Gaiwyn of Proudmoore

Thursday, November 11, 2010

Speed is Money, Friend

As I continue to buy Northrend herbs to build my stockpile of glyphs ready for Cataclysm's release, I continue to look for other potential money-makers.

But before I go into a few suggestions, I want to draw attention to two recent announcements that affect the game in different ways.

Firstly, Blizzard announced that they are revoking the unattainability of the Insane in the Membrane achievement. With the changes to Feralas, Dire Maul is having its level reduced, and with these changes the Shen'dralar are becoming an obsolete faction. This meant that the associated achievement was to become impossible to complete post Cataclysm. It also meant that anyone wanting to get the Insane title was forking out tens of thousands in gold in order to complete their Shen'dralar rep. In fact, I made 30k off this sudden drive towards completion; as told in my initial gold-making post. It is what truly kick-started my gold-making endeavour and the change of tack for this blog.

Well, you can imagine just how upset people were - some of whom spent up to 50k gold on ensuring they got the achievement - when Blizzard decided to remove Shen'dralar from the requirements for getting it. They are planning on adding exalted reputation with the faction as a Feat of Strength in the future, but that is no consolation for this big kerfuffle.

This is just a reminder to us that you never know when Blizzard will make changes to the game and how it will affect the community. Everything, from spending gold to trying to make it contains some sort of risk. You wouldn't get anywhere if you didn't take risks.

It also reminds me of the Razzashi Hatchlings I have sitting in the bank. This is either a great asset or a waste of bank space. As I mentioned in my gold-making post, they could skyrocket to a very high value; but they could just as easily become worthless, if Blizzard decide to add a means of acquiring them from a vendor, or some other such simple method. The good thing for me is that I didn't pay one copper for them - I farmed the two that I have. But time is money, and so the time I spent getting them to drop was time not spent elsewhere doing something with a guaranteed reward. When I do sell them I will be able to calculate my hourly rate. Here's hoping that it is impressive enough to have a blog post of its own!

The second thing that I wanted to mention is the removal of the achievement, Helping Scribes Pay the Bills. This isn't the best news for scribes hoping to sell every single glyph and will reduce the demand for not so popular glyphs. Since I am focusing on simply providing just the most popular glyphs, it shouldn't affect my own sales terribly much. Also, who knows if they will add a similar achievement to the game in future.

And now, onto the main point of this post.

As everyone is aware, there will be a huge influx of levelling toons. I mentioned it in my previous post, but I will say it again: there is money to be made in providing a service for all those new toons and twinks, as well as people levelling from 80 to 85, and everyone levelling professions; albeit from scratch or from 450 to 525.

As the title of this post says, speed is money. The faster you go, the more you get done. And if the means is there to do something faster - move along the ground, zoom from node to node, be able to gather reagents at a lower skill level, or even to cook faster* - then there is also demand.

*Too bad tailors can't make Chef's Hats. ;)

Speed Enhancements
Some things to keep an eye on:
  • Mithril Spurs: with mount training available from level 20, and these puppies usable until level 70, who wouldn't want to pop a pair onto some ragged old boots and decrease the time getting from point A to point B? You can even steal my goblinesque phrase that speed is money, for trade channel advertising.
  • Enchant Gloves - Riding Skill: another mounted speed boost. Can't hurt to try selling these to all those Worgoblins, too.
  • Enchant Boots - Minor Speed: not just a twink enchant, having a minor speed boost is excellent for levelling - even after getting a mount. Also, ask any high-end raider and they will tell you not to underestimate the DPS increase that a speed boost provides. Blizzard have given multiple classes more skills, and even glyphs that increase speed in various ways. This points towards the attraction that movement speed provides under more circumstances than most people realise.
  • Enchant Boots - Boar's Speed: the mid-level movement speed enchant. It provides an extra 90 health to the wearer - a pitiful amount, even in the mid-30s, but people may just pay for this over Minor Speed.
  • Swiftness Potion: the alchemical answer to temporarily increasing movement speed. Sales of these are also worth considering with the sudden influx of levelling and twink toons.

Tag 'em and bag 'em
The best gatherer setup is to have a herbalist/miner druid with Master Riding and a pocket paladin (also with 310% flying). That way, you never have to dismount and you gain the benefit from Crusader Aura!

But no matter whether you are into gathering or not, there is an abundance of people who farm herbs, leather and ores. And what better incentive to go out and fill your bags than to have big bags to fill!

If I spend my first few Cataclysm hours taking advantage of the insane prices that will no doubt be affixed to brand new shiny ores and herbs, I would be wise to equip my chosen gatherer with four of the appropriate 32-slot bags.

There should be a demand for these bags, but you can always look into the cheaper options to provide for people without quite so much gold to spend on item-specific bag-space. Remember to check reagent prices now, while people are dumping their Northrend stock!

Gathering Enchants
Not only will people profit from having the most bag space possible, but being able to mine that node or pick that herb as early as possible is also beneficial.
  • Herbalist's Gloves - for leather armour wearers and above.
  • Enchant Gloves - Advanced Herbalism: I would imagine that the demand for this enchant will rise if it hasn't already. And it stacks with the bonus on Herbalist's Gloves!
  • Enchant Gloves - Advanced Mining: the miners' equivalent to the above enchant. Too bad there are no gloves with a mining bonus, but there is a helmet for Engineers. :)
  • Enchant Gloves - Skinning. There are BoP items out there that increase skinning skill, but not everyone knows about them or has had the luck to acquire them. I know that I coveted both Finkle's Skinner and Zulian Slicer (when ZG was released) back in the day but just never got either on my hunter. :(
  • Enchant Gloves - Gatherer: note the minimum level. This should still go up in demand with the amount of people gathering in the new high level zones. Also, unlike the other +5 enchants, Gatherer is learned from enchanting trainers.

Remember that there are plenty of other options out there! Look for other ways to help players enhance their levelling experience and you will both benefit. The reward for this is likely to be greater than the risk. Just remember that nothing in life is certain. :)

Peace.

Gaiwyn of Proudmoore

Monday, November 8, 2010

Making Gold

Cataclysm is on the horizon, as everyone in the WoW community knows. 4.0.1 came out a couple of weeks ago, and with it, some very big changes - in anticipation of the changeover with Cataclysm.

I've decided to change my approach to this blog. Not that I post very often at all, but for a while I want to focus on something that brings a glint to most players' eyes: gold-making.

I recently starting following Just My Two Copper, a gold blog that has an entire community centred around it. The forums are very helpful and there are frequent blog posts that give ideas and tips to people wanting to try their hand at taking advantage of the in-game economy.

The one thing that you need if you intend to make gold is to read, be patient, and read some more. Do things in your own time, at your own pace, and learn from your mistakes. Also, don't try to take on too much at once. It is overwhelming to try and launch into it headfirst (as I soon found out). You will likely only hinder your progression.

Ok, so here is a little bit from my own experience over the last two weeks or so. With Cataclysm coming upon us so fast, there isn't much time left to prepare. So let's go!

Why do I want to make gold?
This is the first question you should ask yourself. My own reasons vary, but I mostly just want to see how successful I can be in learning to use the auction house and my professions to my advantage.

You might wonder what someone would do with a spare 10k gold, let alone 100k, or even the new cap of a million gold. I wonder too, which is also part of the reason I want to try and build my reserves. The economic challenge itself draws me in.

How do I start?
It is best to have some gold to start with. Thankfully, there are myriad ways to get your initial fund. Unless you spend everything you get from questing and selling junk, you should have at least a little gold. Get focused, change your spending habits (stop paying exorbitant prices for epic gems for your alts' blue gear), and aim to get a few thousand through your own methods, so you can kick-start your money-making endeavour.

What then?
When you have a little gold, and even while trying to build up a little bit to get started, read around. JMTC is a good place to start, but there are a lot of gold blogs around. Unless you are willing to start somewhere and build up your knowledge, you won't get very far. Every realm has a different economy, and everyone has different ways of investing. So learn as much as you can about your own realm; experiment, prepare and don't be afraid of making mistakes. Don't regret missing out on opportunities, either. Many will pass you by, so just focus on what you manage to get your claws into!

What is the best way to make gold?
The answer is simple: it depends. It depends on so many things. I would recommend a few things though, but it really comes down to your own willingness to try, to learn, and to put in some time and patience. Start small and expand out into other markets that interest you.

From my own little, recent experience, it pays to consider a few things: looks for current opportunities (right now, this means things that are disappearing or changing in Cataclysm, and will always include in-game holidays); install helpful addons; have multiple professions; farm only when it is profitable to do so, or do it because you enjoy it (ie. in Cataclysm, gathering professions will make a killing in the first 24- or 48-hours when materials are brand new, and will take weeks, if not months to plateau and even off at a stable market price).

The good thing about a game economy is that there are finite options. But this doesn't mean that your options are limited. Dabble here and there, focus on things that interest you, set yourself up to be efficient (spreadsheets, addons, trying your best to not waste too much time in-game going around in circles); and don't forget to have fun!

Preparing for Cataclysm
It's not too late to start. So far, I have decided that in Cataclysm I want to focus on Enchanting more than anything, but I have also stockpiled things that I believe will turn at least a little profit, and have also begun to invest somewhat into Inscription.

When 4.0.1 hit, those that were prepared were able to make everything from a little profit to hundreds of thousands of gold. I wasn't prepared. I came to the game late and so missed out on what could have been a very profitable GlyphmasTM.

But I am learning, and I am preparing for Cataclysm the best that I can! Things to consider (definitely not an exhaustive list):
  • What will all the levelling toons need or want? Remember that people will be rolling new Worgen and Goblins, which means gear, enchants and glyphs especially will be in much demand.
  • What obsolete materials will suddenly be in demand? With people heading off to the new zones and those levelling not spending much time in Outland and Northrend, what can you stockpile to provide for the demand that there will be?
  • What is disappearing or changing? Consider pets and achievements that people will want to get before the 7th of December, and things that will still be in-game but no longer available to acquire!
  • What is still in demand now but has been forgotten by the masses? Do things like Eternal Belt Buckles or leg armors still sell? How about classic items that you could potentially buy and resell at a profit?
  • What else can you think of that might be in demand but in short supply when Cataclysm hits? Try thinking outside the box.

Recommendations
Get a guild bank. If you are serious about making gold, you will need a lot of space to store materials, crafted items, and things you will use in the future to turn a profit. Invest in your own personal guild bank, and when you can afford it, max out the tabs. I just managed to buy the last tab in my guild bank. It costs 5,000 gold! All up, it is almost 10k gold for the bank tabs, but in the long run it will be well worth it.

Use alts. Bank alts can be handy, and definitely remove a bit of stress. Depending on how deeply you want to get involved in auctioneering and gold-making, at least one bank alt with full guild bank access will be handy. If you want to do things on a smaller scale but break out into multiple areas and markets, it is still handy to have everything filtered through one toon.

Buy on the weekend, sell during the week. This is a little piece of advice that a lot of people don't realise. Try it for a couple of weeks and just watch what happens to auctions. There is less demand during the week, but there is also a lot less supply. If you want to be smart, buy your materials in bulk between Saturday and Sunday and sell your goods wisely during the week. Just be aware of when people will most want what you have to provide, and don't flood the market!

Set up the right addons. This is not an exhaustive list but is what I use. There are always other options:
  • Auctioneer: track prices and market averages; post and buy things at sensible prices; scan for good deals via the reselling and snatch options.
  • Auction Profit Master: post in bulk much easier. This is especially useful for Scribes and Enchanters, but also Jewelcrafting can take advantage of posting up bulk gems, and even Tailoring, Leatherworking and Blacksmithing will have an easier time getting their goods up. APM is also an excellent bulk mailing tool. Set up alts to send frequently bought and mailed items to, and with one click you can post it all off!
  • Altoholic: very handy for tracking what is in your alts' bags, their professions, achievements, etc. This synergises with quite a few economy addons.
  • Advanced Trade Skill Window: Queue craftable items and craft things from base materials much more easily (for example, with just Netherweave Cloth and Eternium Thread, you can much more easily make Netherweave Bags).
  • Scroll Master: As I am going to focus mostly on enchanting, this is my choice of a queuing tool. If you want to focus more on glyphs, I would recommend KevTool Queue. SM will scan the AH and allow you to queue enchanting scrolls to craft. It will give you a list of mats that you need, you have in your bags and any alts have in their bags, as well as what scrolls are currently up on the AH for both your enchanter and any alts you have assigned. The bonus is, it interacts directly with APM and will automatically create groups of every single enchant you enable!
  • MailOpener: Some people recommend other mail opening addons, but I like the simplicity of this one. I recommend it for clearing your mailbox without much hassle at all. When you are clearing hundreds of auctions you will be very thankful for it. I'm not there yet, but even with my mere dozens of mails it is a godsend.
  • Any other or alternative addons that you feel would be helpful, or complement your use of professions, buying and re-selling, and any other approach to gold-making. Even something as simple as SellJunk can make things easier.

My experience
I am new. I won't pretend that I have much experience or that I can offer any more insight than anyone else playing this game. But I will share my recent experiences in the hopes that someone will stumble on this blog post and be encouraged to try their hand at becoming a part-time auctioneer.

I started with close to 5k gold. I spent a lot of it - all but around 1.5k - on levelling blues and epics, Saronite Ore, enchanting mats, herbs and Netherweave Cloth. Over the days that I did this, I must have earned a bit more gold through selling a few enchants and such, so all up I estimate that I spent close to 5,000 gold on kick-starting my Cataclysm stockpile.

Then I received a tip: many of the reputations needed for Insane in the Membrane will no longer be achievable in Cataclysm. What could this mean for me? Did I have anything that was suddenly in high demand? Yes.

You see, over the last year or so I have farmed Baron Rivendare's Deathcharger. I'm currently at 63 kills and no luck. Regrettably, I got rid of a lot of the enchanting mats gathered during that time; something I need a lot of now. Having killed hundreds of abominations, it was easy enough for me to collect stacks of Frayed Abomination Stitchings, something I intended to use, along with Librams of Protection, to raise my Shen'dralar rep.

Well, as fortune would have it, I had collected all but the librams (always overpriced and in very short supply), and so had one necessary item rotting in my bank. One sparkly, suddenly very much in demand item: Pristine Black Diamond. 44, if I remember. And how much were these pitiful little gems going for? A thousand gold a piece. That's right, they had suddenly skyrocketed to phenomenal prices.

I sold myself short with half of them, only making 10k off 20 - but leaving one customer incredibly happy, so that is a bonus. But for the other 24, I sold them at 1k a piece (minus the 5% auction cut). So I suddenly found myself 30k richer.

From almost no gold (but a fair investment in the bank) to 30,000 gold. This is exactly what I needed to boost my spirits and consider preparing all the more for Cataclysm. One can never predict the market, or what is going to happen to all current materials' supply and demand. But there are a few avenues I have been pursuing and trying to prepare for.

And I am still learning. I'm still making mistakes and wasting my time somewhat, but I am approaching things with a positive outlook. No longer do I look at the auction house in dismay as I see a flood of enchanting scrolls up for less than material cost. I see the potential of breaking into the enchanting market with Cataclysm enchants and providing all those little Worgen with levelling enchants, shiny blue and epic weapons and gear, and even a few glyphs for good measure.

Because when you know what something is worth, and if you utilise both patience and wisdom, you will celebrate every victory.

Risk vs. Reward
One final point I want to make before I conclude is that you should always consider the risk of buying or investing in something. If you keep your eyes and options open, as you gain confidence and build your resources and efficiency, you will begin to reap the benefit of sometimes taking risks.

Gold-making is a risky business. If you put all your eggs in one basket, you are very likely to sell yourself short and find yourself twiddling your thumbs or watching as the market appears to crash around you. But if you are willing to take risks for the sake of improving and advancing, then you will find the reward is greater than having five zeroes on your gold count.

Conclusion
And that pretty much sums up everything I have to say. In just a few short weeks I have gained at least a little more awareness and some knowledge, begun to prepare for Cataclysm, created tracking spreadsheets, updated my economy addons, made 30k gold through blind luck, and have learned to see things from a different perspective.

Just today I realised that my approach to the glyph market may be too time-consuming and have decided to alter my tactic. I'll see how that goes.

But the most important thing is to not get carried away. I have a family that I love, and I don't want the excitement of virtual currency to draw me away from time spent with them. If I can't be efficient enough or I lose out in a big way, it doesn't matter in light of what is really important: the relationship that I have with those closest to me.

I'll leave this post with a few screenshots of the state of my guild bank as of this morning. It is definitely a work in progress, and if time permits I would like to collect enough stuff to tick me up into the six-digit region sometime within the first month of the release of Cataclysm.

It's a rum thing, Mr. Mate!

Tailoring tab
This is currently being filled with Netherweave Bolts. I stupidly crafted a whole lot of bags before realising that bolts take up far less room and therefore you can store four times as much! I will put a couple of hundred up at a large markup before Cataclysm gets switched on, and then will trickle them out 20 or so at a time over the following weeks.

Mining tab
This is getting filled with Saronite Ore. I will decide what to do with it when I observe the various markets in Cataclysm. I may sell it wholesale if it becomes profitable enough, or I may prospect it and do something with the gems.

Levelling tab
These are mostly items to resell at a profit, but a few materials to help people levelling their professions. I have collected a range of armour and weapons and a few tidbits here and there.

Inscription tab
A work definitely in progress. I decided to focus on five or six classes and am aiming to craft or acquire five of every popular glyph for each of those classes. If I can, I would like to gather up 20 of each glyph by the time Cataclysm hits. It's a tiny drop in a huge pool, but it is something!

Enchanting tab
My main pursit. I haven't crafted much yet, and haven't stored any enchanting mats or scrolls in this tab yet. So far I have only started putting vellums in. I want to make hundreds of them while they are cheap enough (because you never know when Earthroot will go up in price).

Miscellaneous tab
The final tab is just miscellaneous things. I have collected a few pets. The two Razzashi Hatchlings are ones that I farmed myself. They currently sell for around 6k on my realm, but if things are in my favour, with ZG being removed in Cataclysm, they could go up to 20, 40 or even 100k (one should be hopeful!). I also have some pets that drop from Mysterious Egg. Since it will be a much bigger pain to go to Sholazar Basin every week, these pets should go up a little in demand.

You may also have noticed a couple of things in my warlock's bags: enchanting scrolls and some sort of armour items. Well, the scrolls are my slow start to preparation for selling enchants. They are in her bags so that Scroll Master recognises their existence.


The armour pieces are starter gear. That's right, Recruit's Shirts and Neophyte's Boots. These actually sell from time to time. I paid a handful of copper for them in Old Hillsbrad, and get anything from 10-15 gold per piece. They have hardly been selling, but even selling just one more than covers the auction posting cost for putting them up a hundred times over. This is just a wee experiment and so far it hasn't been a complete waste of time. My experience here is that the grey ones don't sell; the white ones occasionally do.

Think outside the box! :)

Peace.

Gaiwyn of Proudmoore

Thursday, September 2, 2010

Beta Theta Data

There is some cool stuff on the beta servers right now.

The new glyph interface is active, although a lot of new glyphs are still under development:
Cataclysm Glyph UI

Worgen can now customise both their Worgen and Human forms:
Worgen customisation screen - Worgen form

Worgen customisation screen - Human form

The Dark Phoenix mount is acquired through a guild achievement that requires completion of the first three raid achievements:
Dark Phoenix a guild achievement

A few tidbits:
  • The vanilla raid instance Zul'Gurub is being removed (Source).
  • Possibly due to popular demand or simply just efficient development, the heroic versions of Shadowfang Keep and Deadmines will now be released with the expansion, rather than in a later patch (Source).
  • The patch notes have been updated for the newest beta build (12857: Source), and the level cap has been raised to 85 (Source), with Uldum and Twilight Highlands now accessible for testing.

A lot more has happened over the last couple of months. For some decent beta footage, check out the videos from TotalHalibut, aka Total Biscuit of Cynical Brit fame. He recently released one of a Stonecore dungeon run, and with the level cap now 85, expect end-game instance videos some time before the end of the beta:


Totalhobnob Stonecore run

Peace.

Gaiwyn of Proudmoore