Showing posts with label shadow priest. Show all posts
Showing posts with label shadow priest. Show all posts

Thursday, September 24, 2009

3.2.2 And My Return

Onyxia, queen of the Black Dragonflight, beckons high level challengers to enter her lair once more. With updated loot, the updated encounter makes a few visits worthwhile once again.

In other news, I have started playing again after such a long hiatus. I respecced my mage to Frostfire (0/53/18) and have been levelling my priest as Shadow (14/0/52). She is now level 75 and making good progress through Grizzly Hills.

With 3.2.2 we are getting closer to the 5th anniversary of the game. Everyone will get an Onyxian Whelpling. We are also celebrating Brewfest and I have already seen people with the much coveted Violet Proto-Drake, as a reward for completing What A Long, Strange Trip It's Been.

That's about all I have to say for now. It's good to be back in-game, but it doesn't mean I can commit to playing regularly or consistently. I still can't find the time to dedicate myself to a raiding guild. But I do want to get back into doing heroics, at least, and definitely want to experience the new Onyxia encounter.

Peace.

Gaiwyn of Proudmoore

Thursday, September 18, 2008

Testing, Testing

Although I wasn't able to get any sort of recount system to function, I was able to test out both my rogue and priest. I specced my priest into shadow and headed to Howling Fjord. I didn't do much, as I haven't got any mods running and it was very laggy. What I did find out is that a. Shadow does decent damage; and b. Healing is still pretty good because of the addition of the attribute, spellpower. It will take me a while to get used to playing a shadow priest again. I look forward to levelling on live.

Next, I specced my rogue to mutilate. Some things have changed, and some things have been added. Gouge and Kick must be relearned, as these have changed in some way. Also, you can no longer make poisons; you have to purchase them from a vendor. Crippling and Mind-Numbing are no longer ranked, either.

There is a new talent, Dismantle. My rogue also has a new Herbalism talent, Lifeblood. And finally, there is a new PvP trinket replacement talent, Every Man for Himself. Anything that replaces a trinket is good!

I went to Borean Tundra this time. It's where I took my mage when I first tried the beta. I must say, mutilate does pretty amazing damage. There's a lot going on at once, and the change to mana / energy / rage regeneration makes things a little tricky at first, but I do know that with mutilate, poisons are just crazy. Also, Hunger for Blood and Cut to the Chase are just amazing talents. You can keep the Enrage effect up pretty much indefinitely. It refreshes to a 3 stack of 30sec if you do it once while the three stacks are still active -- and you don't even notice the 30 energy cost. You don't even have to attack the target you select to refresh it. ;)

Slice and Dice is very easy to keep up, as you simply need to Envenom or Eviscerate your target to renew it. And since you will always have Deadly Poison ticking on your target because of Deadly Brew, you can Envenom just about whenever you like.

I think that with the change of dynamics, if I was to stick with mutilate, it would take a wee bit to get used to, in terms of energy management and skill rotations.

I headed back to SW and respecced combat. I don't have very good weapons, but even taking that into account, there was a noticeable decrease in DPS. I think that either I fail at being a combat rogue or it just isn't as good as mutilate. Once I have tried out a Shadow Dance build, I will have a better idea of what I want to spec when the expansion goes live. For now, I am strongly leaning towards mutilate.

For now, I want to continue levelling my paladin on live and maybe explore a little bit on beta. I don't want to do a whole lot of quests because then they won't be as fun when it all goes live. Also, the default game interface is very lacklustre. It's hard to play without my addons and ui customisation.

I have yet to try out frost or arcane on my mage, and still have to try some level 80 builds with the premades I transferred. So much to do, so little time!

Gaiwyn of Proudmoore

Wednesday, August 20, 2008

WotLK Cinematic and The Hog

Maxconsole.net reported the following mail from Blizz PR regarding WotLK. It has been widely circulated but has yet to be officially confirmed:

Just wanted to let you all know that Blizzard will be unveiling the opening cinematic movie for World of Warcraft: Wrath of the Lich King at the Games Convention in Leipzig. The cinematic will be shown at 1:00 p.m., Thursday 21 August at the Blizzard Entertainment booth (D01 in Hall 5). A Q&A session featuring members of the cinematics team will immediately follow.

Blizzard’s lineup of activity will also feature hands-on gameplay with StarCraft II and Wrath of the Lich King, Q&A sessions with members from the StarCraft II and Diablo III teams, and more.


Also, The Hog has been confirmed in-game:


It seems that some players are excited about the release of the expansion. Even blues. XD

And finally, there is an update to the Blizzcon ticket lottery.

Gaiwyn of Proudmoore